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  off. def. sys. weapon type weapon range speed crew  
Nexus
Assembly Node
Medium Constructor
Assembly Node
671
442
28
84
  0 60 30 NA NA 60 900  

Constructs all Borg Collective stations.

Resource Assimilator
Medium Mining vessel
Resource Assimilator
349
230
14
33
  0 40 20 NA NA 70 1100  

Mines Dilithium and Tritanium and places Resource Nodes to process resources collected by the Resource Assimilator.
Dilithium capacity: 600
Tritanium capacity: 400

Detector
Small Scout
Detector
280
91
9
66
  4 12 4 T Long 170 80  

Large sensor radius.

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Probe
Small Destroyer
Probe
438
143
15
66
  18 18 9 B Medium 130 275  

Can use Intelligence Report.

Chassis
Scout Cube
Medium Cruiser
Scout Cube
423
145
14
10
  20 20 10 B Short 140 500  

One module installation limit.

Interception Module: Adapted Photon Torpedo: Always hits. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations. Limit of one (+8/+2/+1 to Off/Def/Sys).

Regeneration Module: Borg Microtech: Hull regeneration rate increased by 10%. Limit of one (+4 to Off/Def/Sys).

EM Module: Generates a tight EM field around this vessel, rendering hidden objects visible. Up to 4 units are made visible (for 6 seconds) every second, with a failure rate of 10%. Also installs an EM shield, negating the effects of passive abilities used against this vessel. Limit of one (+7/+3 to Def/Sys).

Peripheral Module: Allows remodulation of nearby Scout Cubes and Probes to increase their effectiveness. Also increases sensor range. EM Scout Cubes and Interception Scout Cubes gain extra adapted torpedoes, Regeneration Scout Cubes gain the ability to Regenerate. Limit of one (+5/+2 to Def/Sys).

Dodecahedron
Medium Support vessel
Dodecahedron
344
251
15
15
  10 20 20 T Long 100 900  

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Interception Module: Modifies the Adapted Photon Torpedo launcher to contain an aggressive mix of unstable substances that will melt down the subsystems of targets. Does not affect units with Tactical Weapons Arrays, High Density Shield Generators, or active Phase Plates. Two Interception Modules grant the Axial Assault ability. Limit of two (+8/+2/+1 to Off/Def/Sys).

Regeneration Module: Borg Microtech: Hull regeneration rate increased by 10%. Limit of one (+4 to Off/Def/Sys).

Vinculum Module: Allows control over Borg drones to improve their energy usage. Transfers 300 special weapons energy which is split between all other nearby allied vessels. Installing this module twice allows transfer of fresh Vinculums to vessels, boosting their energy stores for assimilation (transfers special energy to Holding Beam equipped units). Limit of two (+6/+9 to Def/Sys).

Relay Module: Allows the Dodecahedron to permanently transform into a stationary defense platform after 20 seconds. The Dodecahedron is very vulnerable during deployment. Costs 25 additional supplies. The second module installed grants extra bonuses to the defense platform. Interception Module gives additional weapons. Regeneration Module gives increased durability. Vinculum Module gives Tachyon Ping. Limit of one (+20 to Def).

Adaptor
Medium Cruiser
Adaptor
532
170
18
20
  23 23 23 T Medium 120 800  

Two module installation limit.

Adaption Module: Adds an Adaption Scanner to analyze unassimilated targets, allowing 2 nearby Borg ships to fire adapted torpedoes at them. Installing this module twice increases the scanning frequency. Limit of two (+6/+4/+2 to Off/Def/Sys).

EM Module: Generates a tight EM field around this vessel, rendering hidden objects visible. Also installs an EM shield, negating the effects of passive abilities used against this vessel. Installing this module twice grants the ability to intensify the EM field to form a protective barrier and detect cloaked vessels even while not in combat. Passive EM Field cloak detection, however, is no longer available. Limit of two (+8/+4 to Def/Sys).

Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure. Limit of one (+4 to Off/Def/Sys).

Torpedo Module: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Limit of one. Each added torpedo module decreases damage taken from torpedo weapons by 9% (+12 to Off).

Assimilator
Large NA
Assimilator
754
395
29
30
  30 30 30 T Long 80 1600  

Three module installation limitation.

Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure. Limit of one (+5 to Off/Def/Sys).

Auto Assimilator Module: Adds the Auto-Assimilator special ability. The number of crewmen assimilated per second increases with additional modules of this type (+15 or +23 to Sys). Limit of three with Optimize or two with Assimilate.

Beam Module: Adds a new beam weapon. Limit of one. (+8 to Off/Def).

Torpedo Module: Modifies Graviton Torpedoes to deal a portion of their damage as direct hull damage. Direct hull damage increases with additional modules of this type. Limit of two. Each added torpedo module decreases damage taken from torpedo weapons by 9% (+15 to Off).

Nanite Factory (Assimilate avatar only): Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units. Also increases the combat power of Borg drones of this vessel while boarding or being boarded. Limit of one. Medium range. (+14/+2 to Def/Sys).

Sphere
Large Cruiser
Sphere
969
543
38
50
  38 38 38 B Medium 100 2250  

Four module installation limit.

Beam Module: Adds a new beam weapon. The number of targets increases with additional modules of this type. Limit of three. Each added beam module decreases damage taken from beam weapons by 16% (+10 to Off/Def).

Torpedo Module: Adds a Graviton Torpedo launcher (+20 to Off). Limit of one.

Holding Beam Module: Adds the Holding Beam special ability. Limit of one. Each added holding beam module decreases damage and effects taken from special weapons by 20% and increases crew complement by 350 (+7/+14 to Def/Sys).

Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure. Limit of three. Two modules grant the Regeneration special ability, three modules improve the efficiency of the ability. (+7 to Off/Def/Sys).

Prime Module (Optimize avatar only): Adds the Deflector Domination passive ability to drain special energy from hostile vessels (does not add to the Sphere's own energy supply). Energy drained increases with additional modules of this type (+15/+5/+8 to Off/Def/Sys).

Pyramid
Large Cruiser
Pyramid
1055
590
42
80
  42 62 42 T Medium 100 2900  

Four module installation limit.

Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure (+7 to Off/Def/Sys). Limit of two. Two modules grant the Regeneration special ability.

Holding Beam Module: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Limit of four. Each added holding beam module decreases damage and effects taken from special weapons by 20% and increases crew complement by 2000 (+7/+14 to Def/Sys).

Nanite Factory: Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units (+18/+3 to Def/Sys). Limit of one. Medium range.

Torpedo Module: Modifies Graviton Torpedoes to deal a portion of their damage as direct hull damage. Each added torpedo module decreases damage taken from torpedo weapons by 9%. Limit of one (+21 to Off).

Diamond
Large NA
Diamond
1328
695
51
90
  45 45 45 T Long 90 3150  

Four module installation limit.

Beam Module: Adds a new beam weapon (+12 to Off/Def). Adds a new beam weapon. Limit of one.

Holding Beam Module: Adds the Holding Beam special ability. Limit of one. Each added holding beam module decreases damage and effects taken from special weapons by 20% and increases crew complement by 1500 (+8/+16 to Def/Sys).

Regeneration Module: Increases hull regeneration rate and reduces the chance of subsystem failure (+8 to Off/Def/Sys). Limit of one.

Torpedo Module: Modifies Graviton Torpedoes to deal a portion of their damage as direct hull damage. Limit of one. Each added torpedo module decreases damage taken from torpedo weapons by 9% (+24 to Off).

Diamond Module: Grants access to the Bring Order to Chaos Ability: Focuses the attention of the Collective on an allied vessel. Damage dealt is increased by 70% and subsystem repair rate is doubled. Lasts 30/60/90 seconds (+3/+3/+18 to Off/Def/Sys). Artillery range. Limit of three.

Cube
Large Battleship
Cube
2144
1201
85
130
  75 75 75 B Medium 70 11000  

Six module installation limit.

Beam Module: Adds a new beam weapon and allows this unit to target two vessels. Each added beam module decreases damage taken from beam weapons by 16% (+19 to Off/Def).

Holding Beam Module: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Limit of three. Each added holding beam module decreases damage and effects taken from special weapons by 20% and increases crew complement by 4000 (+13/+26 to Def/Sys).

Tactical Armor Module: The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels. You may install this module twice (+65 to Def).

Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure (+13 to Off/Def/Sys). Limit of one.

Torpedo Module: Adds a Graviton Torpedo launcher or modifies existing Graviton Torpedoes to deal a portion of their damage as direct hull damage. Direct hull damage increases with additional modules of this type. Limit of three. Each added torpedo module after the first decreases damage taken from torpedo weapons by 9% (+38 to Off).

Collective Uplink
Peripheral Scout Cube
Medium Cruiser
Peripheral Scout Cube
691
397
39
10
50
  20 25 12 B Short 140 500  

Peripheral Module: Remodulates the protocols of up to five smaller Borg vessels nearby to gain additional capabilities for a short duration. Regeneration Scout Cubes gain the Regeneration ability for 32 seconds, Interception Scout Cubes gain volleyfire for 16 seconds, EM Scout Cubes gain Rapid Adaption Torpedoes for 8 seconds and Probes emit a Tachyon Ping. May only be used once every 30 seconds. This vessel shuts down for 9 seconds after activation. Valid Targets: Probe, Scoutcube. Short range.

Scout Cube
Medium Cruiser
Scout Cube
539
325
22
10
51
  24 24 24 B Short 140 500  

Regeneration Module: Borg Microtech: Hull regeneration rate increased by 10%

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Scout Cube
Medium Cruiser
Scout Cube
562
287
21
10
51
  28 22 21 PT Short 140 500  

Interception Module: Adapted Photon Torpedo: always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Scout Cube
Medium Cruiser
Scout Cube
629
358
25
10
79
  20 27 13 B Short 140 500  

EM Field: Generates a field of fluctuations around this craft, rendering targets for assimilation visible, even while they are cloaked. The vessel must be in combat to emit the field. Up to 5 units are made visible (for 6 seconds) every 5 seconds, with a failure rate of 10%. Short range.

Dense Electromagnetic Field: Borg vessels are surrounded by an EM shield, that acts much like the deflector shields of other species. Some small Borg vessels are equipped with very dense layers of shield generators, negating the effects of hostile range-based passive abilities.

Dodecahedron
Medium Support vessel
Dodecahedron
668
308
24
15
55
  26 24 22 T Long 100 900  

2 Interception Modules: Deals increased damage to small sized vessels.

Rapid Adaption: This vessel dynamically modifies the payload of torpedoes with aggressive liquids, causing subsystem failure. Does not affect units with Tactical Weapons Arrays, High Density Shield Generators, or active Phase Plates. Two modules increases the chance of disabling.

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Axial Assault: The Dodecahedron acquires multiple targets and performs attacks, utilizing its full potential by rotation around its relative vertical axis. Adapted Torpedoes are fired twice as fast. Special weapon energy does not regenerate while the effect of Axial Assault Pattern is active. Lasts 10 seconds.

Dodecahedron
Medium Support vessel
Dodecahedron
510
504
25
15
56
  10 32 38 T Long 100 900  

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

2 Vinculum Modules: Grants the abilities Vinculum and Neural Transceiver

Vinculum: Borg Vinculums are necessary to control a large amount of drones. If many new drones have been added to the Collective, a new Vinculum is required. It restores a large amount of energy on a Borg target that is equipped with at least one Holding-Beam Module. Short range.

Neural Transceiver: This vessel may act as a central operation point to order the command sequences issued via neural transceivers to Borg drones on nearby vessels. This allows Borg crafts to operate far more efficiently and increases special energy available. Transfers 300 special weapons energy which is split between all other nearby allied vessels. Other vessels which are also equipped with Neural Transceiver are not affected. Medium range.

Dodecahedron
Medium Support vessel
Dodecahedron
747
403
27
15
97
  18 42 21 T Long 100 900  

1 Relay Module: Allows the Dodecahedron to permanently transform into a stationary defense platform after 20 seconds. Costs 25 additional supplies. Becomes equipped with a Graviton Torpedo Launcher. Retains Adapted Photon Torpedo. Long range (70/100/65 Off/Def/Sys).

1 Interception Module: Rapid Adaption: This vessel dynamically modifies the payload of torpedoes with aggressive liquids, causing subsystem failure. Does not affect units with Tactical Weapons Arrays, High Density Shield Generators, or active Phase Plates.

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Dodecahedron
Medium Support vessel
Dodecahedron
634
347
25
15
55
  22 26 25 T Long 100 900  

1 Interception Module: Deals increased damage to small sized vessels.

1 Regeneration Module: Borg Microtech: Hull regeneration rate increased by 10%

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Rapid Adaption: This vessel dynamically modifies the payload of torpedoes with aggressive liquids, causing subsystem failure. Does not affect units with Tactical Weapons Arrays, High Density Shield Generators, or active Phase Plates.

Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target's shield system. Deals 70% increased damage to small vessels, but 70% reduced damage to battleships and 90% reduced to stations.

Adaptor
Medium Cruiser
Adaptor
857
388
32
20
56
  39 27 27 T Medium 120 800  

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

1 Torpedo Module: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Reduces damage taken by torpedo weapons by 9%.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Adaptor
Medium Cruiser
Adaptor
747
315
27
20
58
  23 39 31 T Medium 120 800  

2 EM Modules: Dense Electromagnetic Field: Borg vessels are surrounded by an EM shield, that acts much like the deflector shields of other species. Some small Borg vessels are equipped with very dense layers of shield generators, negating the effects of hostile range-based passive abilities.

Intensify EM Field: The Adaptor remodulates the EM Field to create a dense protective barrier around itself, transferring all energy regeneration into the shield. The dense EM fluctuations will also render up to 4 nearby cloaked ships visible. Short range. Lasts 25 seconds.

Adaptor
Medium Cruiser
Adaptor
835
259
28
20
58
  35 31 27 T Medium 120 800  

2 Adaption Modules: Auto Adaption Scanner: Scans unassimilated targets and adapts up to two nearby Borg vessels to their technological characteristics, allowing them to fire adapted torpedoes at targets which match the scanned craft in both faction and weapon range.

Adaptor
Medium Cruiser
Adaptor
874
230
28
20
58
  29 35 29 T Medium 120 800  

1 EM Module: EM Field: Generates a field of fluctuations around this craft, rendering targets for assimilation visible, even while they are cloaked. The vessel must be in combat to emit the field. Up to 5 units are made visible (for 6 seconds) every 5 seconds, with a failure rate of 10%. Short range.

Dense Electromagnetic Field: Borg vessels are surrounded by an EM shield, that acts much like the deflector shields of other species. Some small Borg vessels are equipped with very dense layers of shield generators, negating the effects of hostile range-based passive abilities.

1 Adaption Module: Auto Adaption Scanner: Scans unassimilated targets and adapts up to two nearby Borg vessels to their technological characteristics, allowing them to fire adapted torpedoes at targets which match the scanned craft in both faction and weapon range.

Assimilator
Large NA
Assimilator
614
892
45
30
64
  30 30 75 T Long 80 1600  

3 Auto Assimilator Modules: Adds the Auto-Assimilator special ability. Assimilates 6 crewman per second. Long range.

Assimilator
Large NA
Assimilator
961
830
46
24
64
  30 64 78 T Long 80 1600  

2 Auto Assimilator Modules: Adds the Auto-Assimilator special ability. Assimilates 6 crewman per second. Long range.

1 Nanite Factory Module: Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units. Medium Range.

Plus 15% boarding effectiveness. Several Nanite replicators are installed in the subsystems of this vessel. These nanites swarm through corridors, regenerating damaged drones or assimilating intruders. The effectiveness of these Nanite Swarms increase with the number of modules installed.

Assimilator
Large NA
Assimilator
1452
497
49
24
64
  60 64 32 T Long 80 1600  

2 Torpedo Modules: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Reduces damage taken by torpedo weapons by 18%.

1 Nanite Factory Module: Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units. Medium Range.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Plus 15% boarding effectiveness. Several Nanite replicators are installed in the subsystems of this vessel. These nanites swarm through corridors, regenerating damaged drones or assimilating intruders. The effectiveness of these Nanite Swarms increase with the number of modules installed.

Assimilator
Large NA
Assimilator
1437
506
50
24
64
  53 72 32 BT Long 80 1600  

1 Beam Module: Adds a beam weapon

1 Torpedo Module: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Reduces damage taken from torpedo weapons by 9%.

1 Nanite Factory Module: Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units. Medium Range.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Plus 15% boarding effectiveness. Several Nanite replicators are installed in the subsystems of this vessel. These nanites swarm through corridors, regenerating damaged drones or assimilating intruders. The effectiveness of these Nanite Swarms increase with the number of modules installed.

Assimilator
Large NA
Assimilator
1370
427
50
24
64
  65 35 35 T Long 80 100  

2 Torpedo Modules: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Reduces damage taken by torpedo weapons by 18%.

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Sphere
Large Cruiser
Sphere
1825
992
81
50
77
  74 64 67 B Medium 100 2250  

3 Regeneration Modules: Increases hull regeneration rate by 30% and reduces the chance of subsystem failure. Gains the Regeneration special ability.

1 Prime Module: Adds the Deflector Dominion passive ability to drain special energy from hostile vessels (does not add to the Sphere's own energy supply).

This Sphere is equipped with giant subspace emitters to generate a field of spacial distortion. Assimilation targets which are under attack by this Sphere will lose energy and their combat performance will decrease. The effectiveness of Deflector Domination increases with the number of modules installed.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Sphere
Large Cruiser
Sphere
2077
986
78
50
77
  79 59 59 BT Medium 100 2250  

3 Regeneration Modules: Increases hull regeneration rate by 30% and reduces the chance of subsystem failure. Gains the Regeneration special ability.

1 Torpedo Module: Adds a Graviton Torpedo launcher.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Sphere
Large Cruiser
Sphere
2239
816
78
50
77
  75 75 45 B Medium 100 2250  

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

3 Beam Modules: Adds a new beam weapon. This vessel may attack up to 2 targets. Reduces damage taken from beam weapons by 48%.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Sphere
Large Cruiser
Sphere
1822
1189
77
50
77
  59 66 73 B Medium 100 2600  

3 Regeneration Modules: Increases hull regeneration rate by 30% and reduces the chance of subsystem failure. Gains the Regeneration special ability.

1 Holding Beam Module: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Reduces damage and effects taken from special weapons by 20%.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

This vessel has assimilated countless drones from foreign species and integrated them into the Collective. This allows the Collective to make great use of its experience, memories, and mental capacity. The greater flexibility and assimilated knowledge allows it to adapt to many special weapons. The effectiveness of Assimilated Resistance increases with the number of modules installed.

Pyramid
Large Cruiser
Pyramid
2061
877
79
80
83
  77 94 49 T Medium 100 2900  

2 Regeneration Modules: Increases hull regeneration rate by 20% and reduces the chance of subsystem failure. Gains the Regeneration special ability.

1 Nanite Factory Module: Adds the Nanite Factory special ability to drain 9% of the crew on nearby hostile units. Medium Range.

1 Torpedo Module: Modifies Graviton Torpedoes to deal portion of their damage as direct hull damage. Reduces damage taken from torpedo weapons by 9%.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Several Nanite replicators are installed in the subsystems of this vessel. These nanites swarm through corridors, regenerating damaged drones or assimilating intruders. The effectiveness of these Nanite Swarms increase with the number of modules installed.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Pyramid
Large Cruiser
Pyramid
1425
1385
77
80
83
  42 90 98 T Medium 100 10900  

4 Holding Beam Modules: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Reduces damage and effects taken from special weapons by 80%.

This vessel has assimilated countless drones from foreign species and integrated them into the Collective. This allows the Collective to make great use of its experience, memories, and mental capacity. The greater flexibility and assimilated knowledge allows it to adapt to many special weapons. The effectiveness of Assimilated Resistance increases with the number of modules installed.

Diamond
Large NA
Diamond
2040
1746
97
90
86
  62 62 107 T Long 90 3150  

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

3 Diamond Modules: Grants access to the Bring Order to Chaos Ability: Focuses the attention of the Collective on an allied vessel. Damage dealt is increased by 70% and subsystem repair rate is doubled. Lasts 120 seconds.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Diamond
Large NA
Diamond
2372
1524
99
90
86
  71 71 89 BT Long 90 3150  

2 Diamond Modules: Grants access to the Bring Order to Chaos Ability: Focuses the attention of the Collective on an allied vessel. Damage dealt is increased by 70% and subsystem repair rate is doubled. Lasts 90 seconds.

1 Beam Module: Adds a beam weapon

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Cube
Large Battleship
Cube
7080
2024
228
130
113
  221 172 88 BT Medium 70 11000  

1 Beam Module: Adds a new beam weapon and allows this unit to target two vessels. Decreases damage taken from beam weapons by 16%.

3 Torpedo Modules: Adds a Graviton Torpedo launcher or modifies existing Graviton Torpedoes to deal a portion of their damage as direct hull damage. Reduces damage taken from torpedo weapons by 18%.

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

1 Tactical Armor Module: The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

The installation of additional beam modules allows the subsystems of Borg vessels to rapidly adapt to hostile phaser fire. The effectiveness of Beam Compensation increases with the number of modules installed.

Tactical Cube
Large Battleship
Tactical Cube
7464
2041
241
130
115
  202 218 88 BT Medium 70 11000  

3 Torpedo Modules: Adds a Graviton Torpedo launcher or modifies existing Graviton Torpedoes to deal a portion of their damage as direct hull damage. Reduces damage taken from torpedo weapons by 18%.

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

2 Tactical Armor Modules: The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

Tactical Cube
Large Battleship
Tactical Cube
6787
2474
239
130
115
  164 231 114 BT Medium 70 15000  

1 Holding Beam Module: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Reduces damage and effects taken from special weapons by 20%.

2 Tactical Armor Modules: The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels.

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

2 Torpedo Modules: Adds a Graviton Torpedo launcher or modifies existing Graviton Torpedoes to deal a portion of their damage as direct hull damage. Reduces damage taken from torpedo weapons by 9%.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

Borg vessels show great synergy effects. The installation of a single torpedo launcher may grant a vessel benefits of all sorts that might not be obvious in the first place. Torpedo modules, for example, increase the damage resistance against hostile torpedoes. The effectiveness of Torpedo Compensation increases with the number of modules installed.

This vessel has assimilated countless drones from foreign species and integrated them into the Collective. This allows the Collective to make great use of its experience, memories, and mental capacity. The greater flexibility and assimilated knowledge allows it to adapt to many special weapons. The effectiveness of Assimilated Resistance increases with the number of modules installed.

Tactical Cube
Large Battleship
Tactical Cube
5668
3358
234
130
115
  88 257 166 B Medium 70 23000  

3 Holding Beam Modules: Adds the Holding Beam special ability. The number of drones transferred per second increases with additional modules of this type. Reduces damage and effects taken from special weapons by 60%.

2 Tactical Armor Modules: The largest Borg vessels have been spotted to carry heavy tactical armor plates. Those plates are several meters thick and their great polarization capacity is unmatched by the defense capabilities of any other technology. Weapons with low energy profiles are rendered almost useless against these vessels.

1 Regeneration Module: Increases hull regeneration rate by 10% and reduces the chance of subsystem failure.

Borg vessels are complex constructs of technological and biological components. Several cybernetic devices act as an interface between those systems. An additional set of connections allow organic and technological components to regenerate, even while being stressed by enemy fire. The effectiveness of Borg Microtech increases with the number of modules installed.

This vessel has assimilated countless drones from foreign species and integrated them into the Collective. This allows the Collective to make great use of its experience, memories, and mental capacity. The greater flexibility and assimilated knowledge allows it to adapt to many special weapons. The effectiveness of Assimilated Resistance increases with the number of modules installed.