Modding
- Directory Organization and Introduction
Gives a cursory overview of each section of the Fleet Ops installation, as well as providing modding information for sections not covered in the rest of the modding guide
- Modification Modules
Fleet Operations only. An introduction to the Modification Module system, including manipulation of the mod manager and ODF.fpq archive
- Module Settings
Describes how to set up additional features for a modification using an info.ini file
- Module Settings
- Visuals and Effects
- Shell Bitmaps
- Models and Textures
Explains how to add glows, alpha channels, and how to use the 3dsMax SOD Exporter
- Sprites
Explains where to find and how to edit buttons, wireframes, and background images
- Sound Editing
Explains how to add in and modify sound entries for units and events
- Editing Tooltips
Describes how to get in-game text and values and thus edit the Dynamic_Localized_Strings.h
- Units
- Artificial Intelligence
Explains how to manipulate and debug the AI
- Technology Trees
Explains how to edit the techtree files
- RTS Configuration Elements
Complete list and description of all RTS_CFG.h commands in Armada II and Fleet Operations
- Artificial Intelligence
- ODF Files
Describes ODF folder layout and Fleet Operations packing
- ODF Commands
Complete list and description of all ODF commands in Armada II and Fleet Operations
- Explosion
Explosion Class ODF commands
- GameObject
GameObject Class ODF commands
- Ordnance
Ordnance Class ODF commands
- Weapon
Weapon Class ODF commands
- Configuration Files
ODF configuration files and associated commands
- Explosion
- Tutorials
- Templates
Explains how to use the templates
- Ship / Station ODF Breakdown
Gives an introduction to station ODFs and describes what each line is used for in the Saber's ship, weapon, and ordnance ODFs
- Adding a Ship / Station
Describes all the necessary steps to add a vessel or station into Fleet Ops
- Adding a Faction
Discusses the fundamentals of creating a new faction / npc
- Converting Stock Mods
- Tips and Tricks
Contains eclectic bits of modding advice that are either too broad to apply to a single section or don't easily fit in with any other section
- Bug / Crash Checklist
Provides a list of bugs and crashes that you may encounter and what they may be caused by
- Templates
- Miscellaneous
- Modding Guidelines
A quick list of guidelines to follow when modifying the Fleet Operations conversion
- External Modding Resources
Gives a list of resources (and mods used in this section) that are helpful when modding your installation
- FO ODF Nomenclature
Explains Fleet Ops naming conventions for the ODFs
- Modding Guidelines
- Megadroid's Mission Mod
- Getting Started
Download links and a guide to getting started with MMM
- Structure
Explanation of how the file structure of MMM is organised
- API Reference
Classes that can be accessed from your Lua scripts
- Tools and Tutorials
Detailed guides for specific topics
- Getting Started