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  off. def. sys. weapon type weapon range speed crew  
Outpost
Mediterranean
Medium Constructor
Mediterranean
261
181
10
66
  0 28 12 NA NA 70 125  

Constructs all United Federation of Planets stations.

Equipped with a Tractor-Beam.

Mandril
Small Mining vessel
Mandril
121
84
5
33
  0 16 7 NA NA 50 75  

Mines Dilithium and Tritanium:
Dilithium capacity: 150
Tritanium capacity: 100

Venture
Small Scout
Venture
167
70
6
64
  3 10 3 P Medium 180 10  

Large sensor radius.

Progressive Scan: The Venture engages a progressive scan pattern. Weapons will be deactivated and movement speed will be reduced to a minimum. In the first 10 seconds after activation, the ship has a reduced sensor range while type A scans are performed. Once the data is analyzed the sensor range increases. 10 seconds later the results of type B scans are ready, causing a further increase in sensor range. Each scan includes a Graviton-Tachyon Ping. A further 10 seconds later the vessel returns to the normal operation mode. Special weapon energy does not regenerate while the effects of Progressive Scan are active. Up to 25 units are made visible (for 10 seconds) every 10 seconds with a failure rate of 1%. Researched at Starfleet Science.

Newton
Small Repair
Newton
331
232
14
64
  0 18 8 B Medium 120 90  

Field Diagnostics:

Repairs the hull of all vessels and stations before upgrades.

First upgrade costs 50 Dilithium, 275 Tritanium, and 20 Supply. Increases Defense by 15 increases repair of non-Federation units by 25%.
Second upgrade costs 50 Dilithium, 275 Tritanium, and 20 Supply. Increases System by 15 and base repair rate by 25%.
Third upgrade costs 50 Dilithium, 275 Tritanium, and 20 Supply. Allows the vessel to repair shields as well.

Antares Yard
Saber
Small Destroyer
Saber
286
85
9
69
  11 12 5 B Long 110 40  
VeteranRank 18 27 6   3/25      

Tiny ECM Suite: A special ECM suite has been integrated into this vessels basic chassis, making it harder for it to be hit by pulse and torpedo weapons. Decreases the chance to be hit by torpedoes and pulse weapons (51% hit chance by torpedoes, 85% by pulses).

Hyper Impulse Drive: Greatly increase the movement speed and the efficiency of the Tiny ECM Suite (45% hit chance by torpedoes, 75% from pulses, 130 speed). While Hyper Impulse Drive is active, attacks may provide cover fire for nearby light long-range crafts. Cover fire allows to boost ECM systems to avoid all incoming fire for 4 seconds. The cover fire effect also allows Saber Class vessels with deactivated Hyper Impulse Drive to perform more powerful attack strikes. May only be toggled once every 30 seconds. Lasts until canceled. Affects the Saber Class, Canaveral Class, Excelsior Class. Lowers the Offensive Value by 3 as there is less energy available for the phasers. Researched at Starfleet Science.

Rank5 Rank 5 gains Light Quantum Pulse: Deals increased damage if the target is neither a cruiser nor a battleship.

VeteranRank Veteran gains Crisis Suite: Starfleet developed several refit sets in order to adapt light destroyers to the difficult situations in the early 25th century. These include long-range patrol duties, escorting non-Federation convoys and dealing with the growing pirate threats. The most common crisis set for Saber Class vessels contains additional ECM scramblers and shield generators, new targeting computers and a set of photon torpedo launchers with limited torpedo capacity for tactical engagements.

Monsoon
Small Destroyer
Monsoon
310
97
10
76
  14 18 7 B Short 140 60  
VeteranRank 19 40 8   4/25      

High Density Shield Generators: These modified shield generators create a very dense protective field around this vessel, greatly reducing damage received from weapons fired over a long weapon range (by 50%). Its effectiveness drops if a weapon is fired from closer distances. The shield generators consume large amounts of energy, which reduce the special energy regeneration rate and slightly reduce damage dealt against short range attackers (by 10%), as the energy spikes for weapon systems are lower.

Proximity Torpedo: Fires a special torpedo at an opponent unit. This torpedo is not set on the normal detonate-on-impact setting, making it easier to damage small and fast vessels. Medium range. Researched at Starfleet Science.

Rank5 Rank 5 gains Sixth Generation Shields: Based on modifications made to Galaxy Class vessels during the Dominion War, a new shield layout was introduced that shows much greater potential against beam and pulse weapons. Pulse and Beam weapon damage reduced by 12 percent.

VeteranRank Veteran gains Optimized Shield Geometry: Combat experience gained during the Dominion War allowed adjustment of the shield geometry to gain better protection. Damage taken from beam weapon is reduced the most, while torpedo weapons get the smallest damage reduction. Reduced damage received from beam weapons by 30 percent, damage from pulse weapons by 20 percent and damage from torpedoes by 10 percent.

Intrepid
Medium Cruiser
Intrepid
397
128
18
82
  19 20 9 BT Short 130 85  
VeteranRank 25 42 12   4/25      

Autonomous Defense AI: This vessel is equipped with a special computer core that allows it to remodulate weapon and shield systems while in battle to optimize defense against standard vessels at medium range (by 31%). Those computer cores are quite expensive, and therefore the supply cost of this vessel is increased. The AI also seems to be less effective against non-regular starships like support vessels (deals 61% less and receives 24% more).

Tricobalt Torpedo: A tricobalt loaded torpedo deals increased damage to hostile buildings. Has a small area of effect where it deals area damage. Artillery range. Researched at Starfleet Science.

Rank5 Rank 5 gains Bioneural Gel Packs: Neural circuits offer many advantages over logic circuits. They allow faster information processing that may be used in military situations to speed up target selection and, along with that, to speed up the rate of fire. Weapons are fired 22 percent faster.

VeteranRank Veteran gains Xeno Packs: The Russell Institute of Xenology, a joint-venture of Martian and Hydran science institutes, constructed a special neuronal processor using over a dozen alien DNA markers from different species. Although this technology never made it into series production due to ethic questions still open to answer, they have been deployed on several experimental vessels. Starfleet adopted some of them to utilize the incredibly flexible computer system for tactical shield harmonic analysis. + 100 percent benefits from Bio-neural Gel Packs. +100 percent phaser damage to shields.

Nova
Small Destroyer
Nova
426
131
13
92
  17 24 9 BT Medium 140 65  
VeteranRank 25 57 10   4/25      

EPS Control Nodes: The EPS Grid of this vessel has been modified to charge larger amounts of energy in a single subsystem. In case of military conflicts these modifications are often used to increase the weapon efficiency against hostile shields (by 20%). The altered EPS nodes are less stable and are known to fail if facing massive energy bursts like absorbing shield hits of pulse disruptors (takes 20% more damage from pulses).

Fleet Supply: In times of war, deep space vessels like the Nova Class are often used as supply vessels to support the fleets, due to their increased storage capacity and better replicators. This allows the Nova and up to 4 friendly Federation vessels nearby to fire additional photon torpedoes if they are equipped with a photon torpedo launcher. Medium Range. Costs 5 supply. Researched at Starfleet Science.

Rank5 Deep Space Refit: In order to perform deep space missions, there is a set of modifications made to the chassis of the Nova. These modifications include more stable EPS nodes and advanced replicators, which may be used to replicate some supplies for the fleet. Nova gives back a few supplies when it levels up.

VeteranRank Veteran gains Mobile HQ: Deep space vessels were often used during the Eraudi Crisis as mobile command centers to operate deep within unknown territory. The agility and flexibility of Nova Class vessels allowed them to fulfill this role far more efficiently than larger battleships. Adds 2 slots to the Warp-In.

Akira
Medium Cruiser
Akira
557
168
16
89
  22 28 11 BT Medium 110 125  
VeteranRank 34 57 15   6/25      

Defense Patterns: Reroute all emergency-power to the shields, increasing the shield regeneration rate by 500 percent and the hull repair rate by 250 percent. Special weapon energy does not regenerate while the effect of Defensive Patterns is active. Lasts 30 seconds. Available at Starfleet Science.

Advanced Shuttlebays (Risner only): This vessel is equipped with modern civil shuttle bays which may be used to support fighter crafts if their carrier should be lost. This vessel still lacks the facilities to deploy fighters on its own.

Rank5 Rank 5 gains Torpedo Barrage: Special Photon Torpedo warheads leave a field of high energy particles behind - so called Anti-Matter dust. From time to time these dust fields detonate within the enemy fleet and inflict massive damage. More experienced tactical officers might even use them to bypass shield systems. Might cause explosions while fighting which cause a certain percentage of the torpedo damage as hull area damage to up to four units.

VeteranRank Veteran gains Modified Photon Torpedo: Breaks through shields and deals direct hull damage.

Canaveral
Small Support vessel
Canaveral
340
375
15
95
  13 14 25 BP Long 100 40  
VeteranRank 17 52 31   6/25      

Light Quantum Pulse: deals 15% extra to non-cruisers/battleships.

Fast Tracking Computers: This vessel has been refitted in order to assault and destroy fast moving vessels that might damage a fleet. The weapons will deal increased damage (by 50%) against short range units. As the modified weapon systems consume many calculation cycles, defense against long-range weaponry is reduced (by 24%).

Level 1: EC3M: An experimental sensor dish allows this vessel to disturb and distract the ECCM scanners used by hostiles to counter ECM systems. This greatly increases the defense capabilities of the Canaveral, converting a portion of its System Value into Defensive Value at a two to one ratio and reduces damage taken from passives by 33%. Lasts until canceled (+9/-18 to Def/Sys).

Level 2: Sensor Synergy: The Canaveral supports the scanning patterns of a nearby allied station (any station but a turret), greatly increasing its sensor range. Lasts 20 seconds. Medium Range.

Level 3: Sensor Blackout: Overloads the enemies targeting systems on up to five hostile units at the target area decreasing their rate of fire by 35 percent. Lasts 25 seconds. Level 2/3 researched at Starfleet Science. Medium range.

Rank5 Rank 5 gains Strategic Scanners: Improved scanners and vector calculation systems allow this vessel to use its special weapons at a much larger range and to achieve a greater area of effect with them.

VeteranRank Veteran gains Myotron Reader: Sensor Synergy becomes passive. Nearby Stations are automatically affected. Is equipped with the Myotron Ping ability. A mobile Myotron collector modifies the deflector dish of this vessel. These adjustments make it possible to use advanced sensoric apparatuses.

Myotron Ping: This alternative to Tachyon Pings was ironically developed based on Romulan technology. Unlike normal Tachyon Pings, it is possible to track down vessels for a much longer period of time using Myotron emissions. Long range.

Norway
Small Support vessel
Norway
329
304
14
83
  15 20 22 B Short 130 75  
VeteranRank 23 52 26   6/25      

Level 1: Emergency Power: Transfers energy reserves to an allied unit. Restores 60 special weapon energy. Medium range.

Level 2: Plasma Coil: Creates a field of super-hot warp plasma. Deals increased damage to small and medium sized targets. Lasts 5 seconds. Medium range.

Level 3: Assault Mode: Power up all of the Norway's systems to a maximum, greatly increasing her siege capability (+5 to Off/Def/Sys Values). Increases shield and hull repair rate by 100 percent. Reduces damage received from stations by 50 percent. The Norway may not use special abilities while the effect of Assault Mode is active. Lasts 25 seconds. Level 2/3 researched at Starfleet Science.

Rank5 Rank 5 gains Special Purpose Weapon Systems: Adjustments in the energy conduits increase the firepower of this vessel's beam weapons, especially if used against battleships. Deals 28 percent increased damage to battleships.

VeteranRank Veteran gains Superior ECM: 45 percent avoidance against pulse weapons. 45 percent avoidance against torpedo weapons. Greatly boosts the effectiveness of ECM systems, giving this unit a much better chance to avoid weapon fire.

Eraudi Yard
Excelsior II
Medium Cruiser
Excelsior II
679
206
20
97
  29 30 13 BT Long 80 180  
VeteranRank 47 66 15   7/25      

Guided Quantum Torpedoes: This starship engages high resolution scanners and will guide its Quantum Torpedoes to sure hits. This vessel is immobilized and special weapon energy does not regenerate while the effect of Guided Quantum Torpedoes is active. Lasts 12 seconds. Researched at Starfleet Science.

ACS Torpedo (Mayson only): ACS Torpedoes are a powerful modification of regular Quantum Torpedoes, adjusted to be most effective against battleships and similar targets. ACS Torpedoes are expensive to produce, so they will only be fired while Guided Quantum Torpedoes is active.

Rank5 Rank 5 gains Extended Range Targeting Systems: The targeting scanners of this vessel have been refitted to allow strikes over giant distances with impressive firepower. Weapon range increased to Artillery.

VeteranRank Veteran gains Miron Refit: Preserves engines while Guided Quantum Torpedoes are active. The ship automatically triggers a 12 second Defense Pattern after Guided Quantum Torpedoes were engaged. One of the first vessels of the Excelsior-II construction series, the USS Miron, was separated from its main fleet during the Dominion War and survived almost three month in Cardassian territory before reaching Starfleet space again. To accomplish this, the Andorian Chief Engineer, Lieutenant Commander Hralkon, made some rather unique modifications to the tactical systems.

Remore
Medium Support vessel
Remore
535
478
22
103
  24 28 36 BT Medium 90 200  
VeteranRank 35 81 39   9/25      

Level 1: Precise Volley: Although Remore Class vessels do not carry enough torpedoes to effectively use them in battle they can fire precise volleys at structurally weak points, greatly damaging the targets shields. Medium range.

Level 2: Vector Calculation: Calculates the projectile vectors for an allied vessel, allowing the target to fire 40 percent more shots per second. Lasts 60 seconds.

Level 3: Point Defense: Targets incoming projectile weapons, like most torpedoes, and destroys them. Weapon range: Dogfight. Level 2/3 researched at Starfleet Science.

Rank5 Rank 5 gains Rapid Processing: While some modern designs use biological components like bio-neural gel packs to speed up processing, there are also new developments in nano-technology, allowing a vessel to rapidly react to unforeseen situations. Damage reduced from special weapons by 80 percent.

VeteranRank Veteran gains Additional Antimatter Containers: Vessels with an additional anti-matter storage benefit from larger energy reserves. In addition, as Photon Torpedoes carry anti-matter as a warhead, their rate of fire increases.

Avalon
Large Battleship
Avalon
744
220
50
104
  35 37 20 B Long 70 200  
VeteranRank 58 79 26   8/25      

Hangar: An advanced hangar and military transporters allow this vessel to deploy short ranged fighters and beam them back if necessary. Fighters automatically spawn every 25 seconds. Fighters share the resistances and strengths associated with the parent unit.

Build limit of 5.

Rank5 Rank 5 gains Elite Squadrons: 2 fighters gains a chance to fire pulse volleys during combat. Additional hangar bays and advanced weapon refits greatly increase the damage dealt by fighters allowing them to fire devastating pulse volleys.

VeteranRank Veteran gains Extended Engineering: The engineering decks of this vessel were extended, allowing faster and easier repairs, resulting in a doubled subsystem and hull regeneration rate. All subsystems are also more durable and may resist disabling effects like special weapons. Subsystem durability increased and reduces the duration of all subsystem disabling effects by 25 percent.

Defiant
Medium Battleship
Defiant
905
312
29
133
  36 38 17 P Short 130 80  
VeteranRank 59 82 19   8/25      

Tactical Weapon Arrays: A special group of micro-processors have been added to the weapon control to increase the effectiveness against tactical long-range targets (by 50%). The defense systems had to be weakened, increasing the damage received from short range assault crafts (by 24%).

Ablative Armor Plates: Special armor plates have been added to this unit, which will reduce incoming fire by being damaged or destroyed. It is effective against short range weapons with high energy profiles and reduces damage (by 50%). As ablative systems are always harder to repair, the hull repair rate drops slightly. The mass of this vessel is also increased, resulting in reduced combat performance against long range craft (by 10%).

Critical Shot: A direct hit kills the enemy's weapon systems and deals high damage. Short range. Lasts 12 seconds. Researched at Starfleet Science.

Rank5 Rank 4 gains 2x Quantum Torpedoes. On rank 5, rate of Quantum Torpedo fire is doubled.

VeteranRank Veteran gains Chenfield Plasma Collider: The designs for the plasma collider were originally developed by Dr. Steven Chenfield in 2208, but were recently rediscovered by Federation engineers after the Dominion War. Impacting the remains of weapon plasma within a controlled apparatus, it allows a vessel to fire additional volleys from time to time and greatly improves damage against smaller, less strongly shielded targets. Occasionally fires an additional pulse and causes all pulse weapons to deal double damage to small targets.

Sovereign
Large Battleship
Sovereign
935
283
29
115
  36 46 18 BT Medium 90 400  
VeteranRank 52 97 23   9/25      

Ablative Armor Plates: Special armor plates have been added to this unit, which will reduce incoming fire by being damaged or destroyed. It is effective against short range weapons with high energy profiles and reduces damage (by 50%). As ablative systems are always harder to repair, the hull repair rate drops slightly. The mass of this vessel is also increased, resulting in reduced combat performance against long range craft (by 10%).

Distortion Field: Creates a field of zero-energy fluctuation. The engines of up to five nearby enemies will stop functioning. Engine overload effects will deal a portion of damage to the affected units based on their movement speed. Lasts 6 seconds. Short range. Researched at Starfleet Science.

Advanced Shuttlebays (Risner only): This vessel is equipped with modern civil shuttle bays which may be used to support fighter crafts if their carrier should be lost. This vessel still lacks the facilities to deploy fighters on its own.

Rank5 Rank 5 gains Polarizing Hull Plates: Hull polarization is one of the most common defense techniques in the universe. However, there has been a relatively new discovery in this sector. Some modern vessels may polarize individual hull plates, making it very hard for inexperienced tactical officers to get an effective hit. Damage reduced from vessels which did not yet reach an officer rank by 32 percent.

VeteranRank Veteran gains Extended Engineering: The engineering decks of this vessel were extended, allowing faster and easier repairs, resulting in a doubled subsystem and hull regeneration rate. All subsystems are also more durable and may resist disabling effects like special weapons. Subsystem durability increased and reduces the duration of all subsystem disabling effects by 25 percent.

Phalanx
Large Battleship
Phalanx
1266
370
38
169
  49 46 24 BP Long 100 335  
VeteranRank 72 102 27   10/25      

Hypercharge Magnan Emitter: Hypercharge the Magnan Phaser Coils. This allows it to fire several shots with the Magnan Phaser Array in very short amount of time Magnan Phaser Recharge rate reduced to 20 percent. Lasts until canceled. Researched at Starfleet Science.

Build limit of 8.

Rank5 Rank 5 gains External Magnan Beacon: An additional collector beacon for Magnan emitters greatly increases the damage dealt by these experimental weapons. Increases damage dealt by the Magnan Phaser by 30 percent.

VeteranRank Veteran gains Chenfield Plasma Collider: The designs for the plasma collider were originally developed by Dr. Steven Chenfield in 2208, but were recently rediscovered by Federation engineers after the Dominion War. Impacting the remains of weapon plasma within a controlled apparatus, it allows a vessel to fire additional volleys from time to time and greatly improves damage against smaller, less strongly shielded targets. Occasionally fires an additional pulse and causes all pulse weapons to deal double damage to small targets.

Starfleet Command
Nova - Rhode Island Refit
Small Destroyer
Nova - Rhode Island Refit
3 %
0 %
0 %
  24 28 12 BT Medium 140 65  
VeteranRank 38 64 14   6/25      

EPS Control Nodes: The EPS Grid of this vessel has been modified to charge larger amounts of energy in a single subsystem. In case of military conflicts these modifications are often used to increase the weapon efficiency against hostile shields (by 20%). The altered EPS nodes are less stable and are known to fail if facing massive energy bursts like absorbing shield hits of pulse disruptors (takes 20% more damage from pulses).

Extended Fleet Supply: In times of war, deep space vessels like the Nova Class are often used as supply vessels to support the fleets, due to their increased storage capacity and better replicators. This allows the Nova and up to 4 friendly Federation vessels nearby to fire additional quantum torpedoes if they are equipped with a quantum torpedo launcher. Medium Range. Costs 5 supply.

Destroyed Cost = 28.6 supply

Rank5 Rank 4 Deflector Refit: A late modification to the Nova Class chassis includes advanced deflector subsystems and a secondary layer of EPS conduits. Extra damage from EPS Control Nodes to shields and increased resistance to subsystem disabling effects.

Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Extended Torpedo Storage: Extended Fleet Supply no longer costs supplies to be used. Fleet Supply affects vessels equipped with either photon or quantum torpedoes. Reconfiguration of the interior of this ship enables transportation of almost twice the amount of ammunition by sacrificing civil utilities like holodecks.

Ambassador
Large Cruiser
Ambassador
30 %
0 %
0 %
  29 30 13 BT Short 110 215  
VeteranRank 47 68 17   7/25      

High Density Shield Generators: These modified shield generators create a very dense protective field around this vessel, greatly reducing damage received from weapons fired over a long weapon range (by 50%). Its effectiveness drops if a weapon is fired from closer distances. The shield generators consume large amounts of energy, which reduce the special energy regeneration rate and slightly reduce damage dealt against short range attackers (by 10%), as the energy spikes for weapon systems are lower.

Energy Rerouting: Redirect energy to the shield generators and prepares for impact of enemy fire. Increases Defensive Value by 15, reduces movement speed to 80 and greatly reduces the damage received from torpedoes. Special weapon energy does not regenerate while the effect of Energy Rerouting is active. Lasts 20 seconds.

Destroyed Cost = 22.1 supply

Rank5 Rank 4 gains Improved Integrity Fields: This ship has been refitted with improved structural integrity and internal subsystem upgrades, increasing its overall performance.
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Veteran gains Energy Accumulator: The Ambassador Class is equipped with a highly flexible energy grid. To bring this battleship of the last century to the modern battlefields, the ship was refitted with energy cells in its vital systems, which are slowly charged by the normal energy output of the ship. In times of conflict, this energy can be used to power vital systems.

Centaur
Small Destroyer
Centaur
0 %
0 %
15 %
  23 23 4 BT Medium 130 85  
VeteranRank 28 49 5   5/25      

Military Chassis: The Centaur Class was developed during the Dominion War as a dedicated escort and defense vessel. Just like the Defiant Class, it is only equipped with rudimentary medical and science technology.

EPS Control Nodes: The EPS Grid of this vessel has been modified to charge larger amounts of energy in a single subsystem. In case of military conflicts these modifications are often used to increase the weapon efficiency against hostile shields (by 20%). The altered EPS nodes are less stable and are known to fail if facing massive energy bursts like absorbing shield hits of pulse disruptors (takes 20% more damage from pulses).

Remote Shield Control: After the Dominion War, Centaur Class vessels, featuring large flexibility and tactical capacities, were often used to arrest pirates and protect border colonies. Most were therefore equipped with modified shield generators, which allow automated platforms to extend their shield bubbles around the Centaur for faster recovery after a mission. The targeted platform will lose all of its shields in the process, but the shields of all nearby Centaur Class ships are restored. Valid Targets: Phaser Platform, Pulse Platform, Torpedo Platform. Dogfight radius.

Destroyed Cost = 15.6 supply

Rank5 Rank 4 gains Tiny ECM Suite: A special ECM suite has been integrated into this vessels basic chassis, making it harder for it to be hit by pulse and torpedo weapons. Decreases the chance to be hit by torpedoes and pulse weapons (51% hit chance by torpedoes, 85% by pulses).
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Veteran gains Refitted Hyper Impulse Drive: Adds a passive Hyper Impulse Drive without any Offensive Value reduction. Successfully tested on Saber Class vessels, the Hyper Impulse Drive was soon adopted for several other starship designs with similar tactical profiles, like the Centaur Class.

Excelsior
Medium Destroyer
Excelsior
0 %
65 %
50 %
  16 23 9 BT Long 90 110  
VeteranRank 30 48 11   5/25      

Weaponry Refit: Fires an additional photon torpedo for each 40 special energy available.

Autonomous Defense AI: This vessel is equipped with a special computer core that allows it to remodulate weapon and shield systems while in battle to optimize defense against standard vessels at medium range (by 31%). These computer cores are quite expensive, and therefore the supply cost of this vessel is increased. The AI also seems to be less effective against non-regular starships like support vessels (deals 61% less and receives 24% more).

Destroyed Cost = 22.1 supply

Rank5 Rank 4 gains Refitted Proximity Torpedo Launcher: This special photon torpedo launcher may use special weapons energy to fire Proximity Torpedoes.
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Veteran gains Additional Antimater Containers: Vessels with additional anti-matter storage capacity benefit from larger energy reserves. In addition, as Photon Torpedoes carry anti-matter as a warhead, their rate of fire increases.

Galaxy
Large Battleship
Galaxy
30 %
0 %
0 %
  30 35 15 BT Medium 100 350  
VeteranRank 67 79 19   8/25      

Tactical Weapon Arrays: A special group of micro-processors have been added to the weapon control to increase the effectiveness against tactical long-range targets (by 50%). The defense systems had to be weakened, increasing the damage received from short range assault crafts (by 24%).

Type 3 Torpedoes: Changes the fire-mode of the Galaxy to fire Photon Torpedoes at up to three targets. Shield regeneration rate and rate of fire for photon torpedoes reduced. Lasts until canceled.

Destroyed Cost = 28.6 supply

Rank5 Rank 4 gains Galaxy Spaceframe Adjustments: 24 percent resistance against large vessels while Type 3 Torpedoes are disabled. 24 percent resistance against small vessels while Type 3 Torpedoes are active. Recent conflicts revealed a group of flaws in the basic Galaxy Class chassis construction patterns. As a complete refit is not possible, a package of adjustments and extensions were developed, to bring these popular battleships up to date.
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Veteran gains Twin Torpedo Bays: Upgrading the tactical capacities of Galaxy Class vessels was one of the main efforts of the McKinley yard complex in the late 24th century, in order to keep these aged battleships up to date compared to the rapid development of new weapon systems following the Dominion War crisis. One of these solutions is to replace the existent torpedo launchers with a more compact version, which allows installation of an additional launcher on the same deck.

Nebula - San Francisco Type
Large Cruiser
Nebula - San Francisco Type
0 %
35 %
35 %
  18 26 16 B Medium 100 250  
VeteranRank 27 56 23   6/25      

Full Scan: Power up the Nebula's sensor system. Greatly increases the sensor range but reduces Offensive Value by 15. Lasts 30 seconds.

Destroyed Cost = 18.2 supply

Rank5 Rank 4 gains Sensor Hub: In times of conflict Nebula Class ships were often used to act as mobile sensor hobs for the fleet, performing high-resolution tactical scans and transferring them to the fleet. It also allows the Nebula Class to fire very precise phaser volleys to support allied starships, similar to some attack patterns deployed by Saber Class vessels. Affects Saber Class, Canaveral Class, Excelsior Class. 10% chance to trigger Cover Fire.
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Coordinate fleet movement in nearby sectors to act as an strategic HQ. This allows to free up ships from escort duties and reroute them into this sector. These reinforcements count towards the Warp-In limit. Warp-In chances below:

Excelsior = 50%
Nebula = 10%
Nebula Refit = 5%
Galaxy= 10%
Ambassador = 25%

Nebula - Yoyodyne Type
Large Cruiser
Nebula - Yoyodyne Type
34 %
0 %
0 %
  30 33 10 BT Medium 100 250  
VeteranRank 39 68 22   7/25      

Tactical Torpedo Pod: The Nebula Refit is equipped with highly advanced and configurable torpedo launchers capable of performing a large variety of assault and defense patterns. This tactical advantage allows the ship to fire Proximity Photon Torpedoes, Tricobalt Torpedoes and Precise Volley at an increased special energy regeneration rate (if researched at Starfleet Science). Lasts 40 seconds. Costs 5 supply.

Destroyed Cost = 22.1 supply

Rank5 Rank 4 gains Type XV Phaser: Deals up to double damage.
Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Veteran gains Self Configuring Torpedoes: Tactical Torpedo Pod becomes a permanent and toggleable ability and no longer costs supplies. While Tactical Torpedo Pod is active, energy regeneration rate is increased by an additional 25 percent, but photon torpedoes are disabled. After the fall of Cardassia and the end of the Dominion war, many Federation companies saw the reconstruction of the Cardassian Union as a new market. With increasing Federation influence in the Cardassian economy, many military plans and tactical documents were sold in the process. Versatile Industrials, a subsidiary firm of the Alpha Centauri Mining Cooperation, introduced self-configuring torpedo systems at the beginning of the 25th century. It is not officially confirmed, but they are probably based on Cardassian torpedo technology.

Nebula - Rigel Type
Large Cruiser
Nebula - Rigel Type
3 %
0 %
0 %
  20 36 11 B Medium 120 250  
VeteranRank 24 74 18   7/25      

Platform Construction Bay: Begins construction of a Pulse Platform and transports it to a location nearby. The Nebula Class may not participate in combat for one minute while assembly is in progress. Special weapon energy does not regenerate during construction.

Destroyed Cost = 23.4 supply

Rank5 Rank 4 gains Starfleet Engineering Protocols: Advanced automated diagnostics allow this vessel to perform very efficient repairs while the tactical systems are shut down and most energy is redirected to the engineering bays.

Rank 5 gains Battle Bridge: This vessel no longer counts towards the Warp-In limitation.

VeteranRank Maximized Platform Bays: Deploys Phaser Platforms instead of Pulse Platforms. The construction bays of this Nebula Class were extended across two additional decks, which allows the installation of more complex factories to manufacture phaser emitters, Nadion focusing systems and energy cells.

Descent
Large Battleship
Descent
100 %
100 %
100 %
  35 74 18 BT Medium 90 600  
VeteranRank 69 140 33   9/25      

Experimental Warp-In

Multi-Layer Shield Generators: Multiple shield layers allow this starship to absorb large amounts of energy without taking damage.

Shield Reset: Reset the shield-matrix of the Descent to completely restore her shield energy and the shields of all allied vessels nearby. Costs 20 supply.

Destroyed Cost = 45.5 supply

Rank5 Rank 4 gains an Extra Core: As battle-tested technology, all attributes increased by 10 and reduced the cool down of Shield Reset by 60 percent.
Rank 5 gains Battle Bridge: This vessel consumes one slot less of the Warp-In limitation.

VeteranRank Veteran gains Harmonics Burst: Lowers the shields of the Descent for 10 seconds to charge up energy in the shield generators. Once the charge up is complete, the shields return to maximum capacity and a Shield Reset is triggered, ignoring the current Shield Reset cooldown.

Teutoburg
Medium Cruiser
Teutoburg
100 %
100 %
100 %
  33 28 15 T Other 70 210  
VeteranRank 48 65 22   8/25      

Strategic Warp-In

Surgical Strike Patterns: The Teutoburg is equipped with a set of reflex scanners allowing it to rasterize hostile vessels and receive precise coordinates for hostile weapon systems. While active, the Teutoburg might disable hostile weapon systems for 5 seconds. Lasts 15 seconds.

Tricobalt Carpet: Launches focused volleys of strategic Tricobalt warheads every four seconds. Upon impact the volleys will detonate dealing area damage to all targets within range. Lasts 15 seconds.

Volley Torpedo Launcher: In an attempt to avoid casualties like those suffered during the Dominion War, Vulcan engineers developed these special strategic torpedoes to bombard military targets from extreme distances. If used over shorter distances, the targeting processors may calculate vectors for additional volleys. -20% hit chance.

Destroyed Cost = 40.3 supply

Strategic weapons range.

Rank5 Rank 4 gains Extended Volley Launchers: 1 extra torpedo fired per launcher at medium range. The volley launchers of these starships were adjusted for improved performance in regular combat scenarios. Strategic assault capabilities remain unchanged.

Rank 5 gains Battle Bridge: This vessel consumes one slot less of the Warp-In limitation.

VeteranRank Veteran gains Tricobalt Collector: Adds a regular Tricobalt Torpedo Launcher. Combines Surgical Strike Patterns and Tricobalt Carpet into a single ability. The Teutoburg is equipped with a modified set of bussard collectors to allow collection of particles and warhead synthesis right in the field. Some adjustments to the collection apparatuses allow to build Tricobalt warheads to replenish the supplies of the ship.

Tricobalt Torpedo Launcher: Tricobalt was in use as an explosive for centuries. As modern warheads can carry far greater payloads, they have become popular again, in particular for clearing massive objects like asteroids. Or starbases.

Surgical Tricobalt Carpet: Launches focused volleys of strategic Tricobalt warheads every four seconds. Upon impact the volleys will detonate dealing area damage to all targets within range and might disable the weapon subsystem of the primary target for 5 seconds. Lasts 15 seconds.