Save
global instance
Save mission data to the map. This will not save the mission to disk, but will store the data on the map so it will survive a save/load by the player. When you are done writing data, make sure to call the save function to commit the changes to the map.
Properties
Name | Type | Access | Description |
---|---|---|---|
position | Number | RW | Current write position |
Functions
- Instance Functions
Functions that are used with a Save instance.
- save( )
Commit the save to the map
- write( boolean )
Write a boolean value
- write( number )
Write a number value
- write( text )
Write some text
- save( )