Audio Configuration

The Audio configuration file is hardcoded to accept only a single file as valid: audio.odf . This file defines the attributes for all sounds used in Armada II.

Stock Configuration ODF Commands

sampleRate

Integer

This is the primary buffer sample play rate. This should match with the type of audio file that is being used for in-game effects for optimal performance.

samplerate = 22050 //For .ogg files //44100 for .wav files

bitsPerSample

Integer

The primary buffer bits per sample. This should match with the type of audio file that is being used for in-game effects for optimal performance.

bitspersample = 16

distanceFactor

Float

Determines how many meters for each unit to determine the 3D sound environment. In other words, how far away from the source sound effects are heard without consideration attentuation.

dopplerFactor

Float

The Doppler effect factor with 1.0 approximating real life. Doppler effect can be heard when moving the screen away from a sound effect source.

rolloffFactor

Float

The roll-off factor with 1.0 approximating real life. Roll-off deals with cut-off point on frequency curves (low and high pass filters).

rollofffactor = 0.1

minimumDistance3D

Float

The minimum distance in units from the sound source before attenuation begins.

minimumdistance3d = 100

maximumDistance3D

Float

The maximum distance in units from the sound source before the sound attenuates to zero.

maximumdistance3d= 100000000

streamBufferLength

Float

The length (size) of the stream buffer, in seconds.

streambufferlength = 2.0

streamBufferSections

Integer

The number of sections to split the stream into for streaming reads.