DeathChant

GameObjects hit by the Ordnance can have various attributes modified.

DeathChant is hardcoded to display a single texture on affected units: Wdeathch.tga . Note that if several of this ordnance are triggered after each other, the duration of the texture ends after counting down from the first overlapping effect.

A GameObject can only be affected by one DeathChant at a time, but if hit by another DeathChant while the previous DeathChant is active, the GameObject will be affected once the previous DeathChant ends (unless the next DeathChant's LifeSpan already ended, counting from when it hit, not from the end of the previous DeathChant). Cannot show impact explosions.

Does not use the shotGeometry or sprite ODF command. Note that the ordnance does not actively use shotSpeed (it is set to a hardcoded very fast value).

SpecialValue determines how long the effect lasts in seconds.

classlabel = "deathchant"

Stock ODF Commands

fireModifier

Float, Default: 1.0

Modifies the rate at which regular and special weapons are fired (1.0 = 100%).

repairModifier

Float, Default: 0.0

Modifies the rate at which subsystems are repaired (1.0 = 100%).

turnModifier

***Appears non-functional in Armada II / Fleet Ops.

damageModifier

Float, Default: 0.0

Modifies the amount of damage regular and special weapons deal to targets (1.0 = 100%)

speedModifier

***Appears non-functional in Armada II / Fleet Ops.

hitModifier

***Appears non-functional in Armada II / Fleet Ops.