DeathChant
GameObjects hit by the Ordnance can have various attributes modified.
DeathChant is hardcoded to display a single texture on affected units: Wdeathch.tga .
Does not use the shotGeometry or sprite ODF command. Note that the ordnance does not actively use shotSpeed (it is set to a hardcoded very fast value).
SpecialValue determines how long the effect lasts in seconds.
classlabel = "deathchant"
Stock ODF Commands
fireModifier
Float, Default: 1.0
Modifies the rate at which regular and special weapons are fired (1.0 = 100%).
repairModifier
Float, Default: 1.0
Modifies the rate at which subsystems are repaired (1.0 = 100%).
turnModifier
***Appears non-functional in Armada II / Fleet Ops.
damageModifier
Float, Default: 1.0
Modifies the amount of damage regular and special weapons deal to targets (1.0 = 100%)
speedModifier
***Appears non-functional in Armada II / Fleet Ops.
hitModifier
***Appears non-functional in Armada II / Fleet Ops.
