DeathChant

GameObjects hit by the Ordnance can have various attributes modified.

DeathChant is hardcoded to display a single texture on affected units: Wdeathch.tga .

Does not use the shotGeometry or sprite ODF command. Note that the ordnance does not actively use shotSpeed (it is set to a hardcoded very fast value).

SpecialValue determines how long the effect lasts in seconds.

classlabel = "deathchant"

Stock ODF Commands

fireModifier

Float, Default: 1.0

Modifies the rate at which regular and special weapons are fired (1.0 = 100%).

repairModifier

Float, Default: 1.0

Modifies the rate at which subsystems are repaired (1.0 = 100%).

turnModifier

***Appears non-functional in Armada II / Fleet Ops.

damageModifier

Float, Default: 1.0

Modifies the amount of damage regular and special weapons deal to targets (1.0 = 100%)

speedModifier

***Appears non-functional in Armada II / Fleet Ops.

hitModifier

***Appears non-functional in Armada II / Fleet Ops.