GameObjects hit by the Ordnance have their subsystems completely repaired and a portion of their shields regenerated.
Does not use the shotGeometry or sprite ODF command.
Unknown if this affects: Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.
classlabel = "fedrepairteam"
Stock ODF Commands
Float, Default: 0.5
Determines the fraction of shields returned to the target GameObjects (1.0 = 100%). If the shield hitpoints are already above this fraction, no change in shield hitpoints occurs for the target.