GameObjects hit by the Ordnance have their subsystems completely repaired and a portion of their shields regenerated.

Does not use the shotGeometry or sprite ODF command.

Unknown if this affects: Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.

classlabel = "fedrepairteam"

Stock ODF Commands


Float, Default: 0.5

Determines the fraction of shields returned to the target GameObjects (1.0 = 100%). If the shield hitpoints are already above this fraction, no change in shield hitpoints occurs for the target.