Makes the PointDefense Weapon behave properly: if another Ordnance classlabel is used by the Weapon, the Weapon may toggle off immediately after firing. Likewise, other Ordnance classlabels will not intercept the targets visually (instead the enemy Ordnances will appear to dissapear, while shots from the point defense weapon owner will fire in a single direction).

Behaves like a beam and thus is shot from the owner's hardpoints as a constant beam until after removing the Missile Ordnance (the beam then instantly disappears).

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

classlabel = "PDLBeam"

No special ODF commands.