RepulsionWave
GameObjects hit by the wave-type Ordnance are repelled and have their engine subsystems disabled. The RepulsionWave visibly fades out as it ends.
Does not use the shotGeometry or sprite ODF command. The texture used for the ordnance is hardcoded to use a texture file called WKsuperW.
SpecialValue determines how long the engine disabling effect lasts in seconds after the target is not within the RepulsionWave.
classLabel = "repulsionwave"
Stock ODF Commands
waveLength
Original comments: The total length of the wave. ***Appears non-functional in Armada II / Fleet Ops.
waveArc
Integer, Default: freeze (Could be float)
The width of the arc (in degrees) of the shockwave as it spreads from its epicenter. Must be defined otherwise the game will freeze at the end of the loading bar. seems it can't be changed... always 90 visually...
waveArc = 90 //90 degree shockwave
amplitude
Original comments: The height of each wave. ***Appears non-functional in Armada II / Fleet Ops.
frequency
Original comments: The frequency of the waves (how many crests within a radius measure). ***Appears non-functional in Armada II / Fleet Ops.
waveSpeed
Original comments: how quickly the wave cycles (up down speed). ***Appears non-functional in Armada II / Fleet Ops.
rays
Integer, Default: crash
The number of visible rays that spread out, radially, from the explosion's epicenter.
Must be defined or selecting the owner GameObject / faction will cause a crash.
rays = 16
segments
Original comments: Original comments: How many vertices long is the wave? ***Appears non-functional in Armada II / Fleet Ops.
sprite*
String, Default: "WKsuperW"
Hardcoded to be this sprite.
***Determines what sprite is used for the ordnance. No file extension required.
spreadSpeed
Original comments: How fast do we want the wave to spread. ***Appears non-functional in Armada II / Fleet Ops.
repulsionForce
Float, Default: 0.0
The speed of imparted velocity on Craft with a valid physicsFile from the shockwave.
repulsionForce = 30.0
explosionRadius
Float, Default: 1000.0
The distance the RepulsionWave extends before it fades out completely.
