GameObjects hit by the Ordnance will become frozen (including their weapons) and cannot be given any commands. If an affected GameObject is destroyed (hitpoints reach zero) while under the effects of TemporalDisplacement it does not explode until the Ordnance effect ends. "Destroyed" GameObjects display damage effects, but are not selectable.

TemporalDistortion negates the ShieldRemodulation effect such that craft that would normally be impervious take damage.

Uses the shotGeometry ODF command and associated commands. Does not use the sprite ODF command.

LifeSpan determines how long the gameplay and visual effects last. Radius determines the radius of the pause effect and the graphic.

classlabel = "temporal"

No special ODF commands.