BlackHole
Creates a singularity which destroys units with disabled engines. BlackHoles have footprints by default and are unselectable in-game.
BlackHoles can inhibit warp in a wider field of radius through RTS_CFG.h commands.
Note that moveBelowCombatArea = 1 by default.
classlabel = "blackhole_obj"
Stock ODF Commands
gravityRadius
Float, Default: 0.0
The distance from the center of the Blackhole where its gravitational pull is active if gravityForce is not specified. A GameObject with disabled / destroyed engines will be pulled into the Blackhole if it is within this radius.
eventRadius
Float, Default: 10.0
The distance from the center of the Blackhole which defines the event horizon. A GameObject that is pulled across the event horizon is destroyed without producing an explosion.
Note that the eventRadius also changes the size of the BlackHole's footprint.
rotation
Float, Default: 0.0
The speed at which the model of the Blackhole spins. A positive value is in the clockwise direction and a negative value is counterclockwise.
rotation = 0.005
scaleSize
Float, Default: 1.0
Modifies the size of the model by this factor.
gravityForce
Float, Default: ???
Modifies the force by which GameObjects with disabled / destroyed engines are pulled into the Blackhole.
If set to a high enough value, such GameObjects will be pulled from beyond the gravityRadius.