UtritiumBall

A GameObject which can carry weapons. The UtritiumBall cannot be destroyed, captured, or targeted.

The UtritiumBall always tries to fire its weapons regardless if there are nearby targets.

Note that using a UtritiumBall GameObject can allow the player to get around normally non-self targeting weapons / ordnances. This is because the weapon / ordnance is fired from a UtritiumBall, which is itself spawned by a weapon owned by the Craft.

classlabel = "u_ball_obj"

Stock ODF Commands

damageValue

???, Default: ???

***Appears non-functional in Armada II / Fleet Ops.

lifeTimer

Float, Default: 0.0

The length of time in seconds the UtritiumBall remains before being removed.

rotation

Float, Default: 0.0

The speed at which the model of the UtritiumBall spins. ***Appears non-functional in Armada II / Fleet Ops.

rotation = 0.005

scalingStepSize

Float, Default: ???

The percentage the model of the GameObject increases at each step (1.0 = 1.0%). ***Appears non-functional in Armada II / Fleet Ops.

scalingCount

Float, Default: ???

The number of steps to take to reach the maximum size of the GameObject. ***Appears non-functional in Armada II / Fleet Ops.

radius *

Float, Default: ???

***Appears non-functional in Armada II / Fleet Ops.