UtritiumBall
A GameObject which can carry weapons. The UtritiumBall cannot be destroyed, captured, or targeted.
The UtritiumBall always tries to fire its weapons regardless if there are nearby targets.
Note that using a UtritiumBall GameObject can allow the player to get around normally non-self targeting weapons / ordnances. This is because the weapon / ordnance is fired from a UtritiumBall, which is itself spawned by a weapon owned by the Craft.
classlabel = "u_ball_obj"
Stock ODF Commands
damageValue
???, Default: ???
***Appears non-functional in Armada II / Fleet Ops.
lifeTimer
Float, Default: 0.0
The length of time in seconds the UtritiumBall remains before being removed.
rotation
Float, Default: 0.0
The speed at which the model of the UtritiumBall spins. ***Appears non-functional in Armada II / Fleet Ops.
rotation = 0.005
scalingStepSize
Float, Default: ???
The percentage the model of the GameObject increases at each step (1.0 = 1.0%). ***Appears non-functional in Armada II / Fleet Ops.
scalingCount
Float, Default: ???
The number of steps to take to reach the maximum size of the GameObject. ***Appears non-functional in Armada II / Fleet Ops.
radius *
Float, Default: ???
***Appears non-functional in Armada II / Fleet Ops.