LoadingScreen

Fleet Operations only.

The LoadingScreen configuration file is hardcoded to accept only a single file as valid: loadscreen.odf . The configuration file sets the look and content of the Loading Screen.

Fleet Operations Configuration ODF Commands

loadbarColorStart

Integer, Default: 0 0 0

The red, green, blue (RGB) color of the Loading Bar as it first appears. Three float values between 0.0 and 1.0

loadbarcolorstart = 0.5    0.0    0.0

loadbarColorEnd

Integer, Default: 0 0 0

The red, green, blue (RGB) color of the Loading Bar as it runs to the edge of the screen. Three float values between 0.0 and 1.0 . The Loading Bar changes color gradually as it transitions from loadBarColorStart to loadBarColorEnd.

loadbarcolorend = 1.0    0.5    0.5

loadbarHeight

Float, Default:

The height of the Loading Bar

loadbarheight = 0.03

loadbarWidth

Float, Default:

The width of the Loading Bar

loadbarwidth = 0.96

loadbarPositionX

Float, Default:

The position of the Loading Bar on the screen in the X direction.

loadbarpositionx = 0.02

loadbarPositionY

Float, Default:

loadbarpositiony = 0.94

loadbarVertical

Boolean, Default: FALSE (horizontal)

When set to true (1), the Loading Bar proceeds vertically (bottom is start position).

loadbarInvert

Boolean, Default: FALSE (left to right)

When set to true (1), the Loading Bar proceeds from right to left.

loadbarTransparencyStart

Boolean, Default: 1.0

Determines the transparency of the whole Loading Bar as it starts. 1.0 is solid and 0.0 is completely transparent.

If loadbarTransparencyStart and loadbarTransparencyEnd take different values, the transparency of the whole loadbar will gradually change from the Start value to that of the End.

loadbarTransparencyEnd

Boolean, Default: 1.0

Determines the transparency of the whole Loading Bar as it ends. 1.0 is solid and 0.0 is completely transparent.

If loadbarTransparencyStart and loadbarTransparencyEnd take different values, the transparency of the whole loadbar will gradually change from the Start value to that of the End.

tipPositionX

Float, Default:

The position of the tip's tooltip in the X direction.

tipposition = 0.36

tipPositionY

Float, Default:

The position of the tip's tooltip in the Y direction.

tippositiony = 0.1

tipWidth

Float, Default:

The width of the tip's tooltip.

tipwidth = 0.4

tipSpriteX

Float, Default:

The position of the tip's sprite image in the X direction.

tipspritex = 0.30

tipSpriteY

Float, Default:

The position of the tip's sprite image in the Y direction.

tipspritex = 0.1

tipSpriteSize

Float, Default:

Modifies the size of the tip's sprite image.

tipspritesize = 0.05

numberOfTips

Integer, Default: ???

Determines how many tips in total can be displayed, including tip0.

tipX

String, Default: Null

Determines the text of the tip as it appears during loading. Dynamic_Localized_Strings.h file can be used to save space and store longer tooltips. The first X that is specified begins with 0.

tip0 = "TIPP-SCREENSHOT"

tipXSprite

String, Default: Null

The sprite image that is associated with tipX. The first X that is specified begins with 0.

tip0sprite = "LoadingBarTip_Screenshot"