Stars Configuration

The Stars configuration files define the scaling and number of Stars seen in the map backgrounds (the actual Star sprites are determined by the sprite files).

The default name is defined by the ART_CFG.h file command #define STARFIELD_ODF_NAME "tag_file.extension".

// Starfield parameters
#define STARFIELD_GEOMETRY_NAME "env_black"
#define STARFIELD_ODF_NAME "stars_default.odf"

All starfield ODFs take their name from the stars_ tag. The game then refers to these in the Map Editor.

Note that this file cannot use the #include instruction and will always overwrite a parent file when used in a submod.

Stock Configuration ODF Commands

bStar.X

Integer, Default: ???

The number of stars of integer X that appear in the background.

mStar.X

Integer, Default: ???

The number of stars of integer X that appear in the middle-range.

cStar.X

Integer, Default: ???

The number of stars of integer X that appear in the foreground.

bStar.X.scale

Float, Default: ???

Adjusts the scaling of stars of integer X that appear in the background.

bstar.0.scale = 300.0

mStar.X.scale

Float, Default: ???

Adjusts the scaling of stars of integer X that appear in the middle-range.

mstar.1.scale = .40

cStar.X.scale

Float, Default: ???

Adjusts the scaling of stars of integer X that appear in the foreground.