AgentSaboteur
Fleet Operations only. Does not require an Ordnance file (although can use one).
Note that the AgentSaboteur always uses the Weapon's specialEnergyCost command even if an Ordnance is specified.
The AI or special weapons autonomy will not use this weapon when resource costs are enabled for this weapon.
classlabel = "AgentSaboteur"
Fleet Operations ODF Commands
destructionProbability
Float, Default: 1.0
Chance in percent that the Ordnance file's damage is taken into consideration (1.0 = 100%). If no Ordnance is specified, this is the chance that the vessel is outright destroyed, or, if a station, the shields dropped to zero percent.
eventFire
Event, Default: Null
The event that is played upon triggering the weapon.
DilithiumCost
Float, Default: 0.0
Dilithium spent to use this weapon.
MetalCost
Float, Default: 0.0
Metal spent to use this weapon.
CrewCost
Integer, Default: 0
Crew spent to use this weapon.
LatinumCost
Float, Default: 0.0
Tritanium / Latinum spent to use this weapon.
BiomatterCost
Float, Default: 0.0
Supply / Biomatter spent to use this weapon.
ownerGainsXP
Boolean, Default: FALSE
If set to true (1), the owner vessel gains XP if a vessel is destroyed by this weapon.
