AreaEffectMissile

Requires an Ordnance file. Has a similar affect to AreaEffectCannon, and thus fires more than one ordnance from the weapon. Can be used to hit an area rather than a specific target, although effects do not hit the owner. Shots will fire from separate hardpoints if allowed.

If a target is within the visual range of the AreaEffectMissile's owner, yet other targets are beyond this visual range, the AreaEffectMissile will still fire on each of these targets (provided they are within the Weapon's range).

Does not use hitChance (never misses) ODF command.

classlabel = "areamissile"

Stock ODF Commands

hitCondition

Integer, Default: 0

Determines what the weapon can hit.

0 = Hit all
1 = Hit allies
2 = Hit enemies

maxTargets

Integer, Default: 20

This command indicates the maximum number of targets this weapon can fire on at once.