CloakingDeviceControl

Fleet Operations only. Does not require an Ordnance file.

Weapon to control and enhance a CloakingDeviceImp. Added effects are instantaneous. Must be added to the techtree even if special = 0.

Fleet Operations will crash if a CloakingDeviceControl is added via extraWeapon to a Craft without a CloakingDevice of any kind.

classlabel = "cloakingdevicecontrol"

Fleet Operations ODF Commands

disableShield

Boolean, Default: TRUE

When set to false (0), the shields are not disabled when the ship is cloaked.

disableWeapons

Boolean, Default: TRUE

When set to false (0), the weapons are not disabled when the ship is cloaked.

phaseCloak

Boolean, Default: FALSE

When set to true (1), the craft will get a Phase Cloak when activated.

When phase cloaked, the craft can pass through all GameObjects, is not affected by any effects (such as damaging Nebulae), and cannot be hit by any weapons.

energyDrainRate

Float, Default: 0.0

The amount of special weapons energy drained per second while the weapon is active.