QuantumEffect
Requires an Ordnance file. HitChance has no affect for this weapon.
Creates an event that calls in a GameObject of your choosing which will appear via the Wormhole of your choosing.
classlabel = "quantumeffect"
Stock ODF commands
wormholeID
String, Default: Null
Determines the wormhole ODF that is used. This entry must be a valid Wormhole. Does not require .odf extension
wormholeid = "map_wormhole"
shipID
String, Default: Null
Determines the GameObject that exits the Quantum Singularity. GameObjects are spawned as Team 0 and Perceived Team 0. Does not require .odf extension.
Must be defined with a valid GameObject or will cause a crash.
shipid = "fed_intrepid"
minRadius
Float, Default: 0.0
Determines the minimum distance from the Quantum Singularity that the transported vessel will search to attack.
maxRadius
Float, Default: 0.0 *
Determines the maximum distance from the Quantum Singularity that the transported vessel will search to attack.
* Note that Armada will crash if this command is undefined.
deltaRadius
Float, Default: 0.0 *
Determines the radius increments (the number of circles the unit will make in going from minimum to maximum radius) in which to search.
* Note that Armada will freeze if this command is undefined.
* Note that Armada may crash if deltaRadius is large when min and maxRadius are small.
numSections
Integer, Default: 0 *
The number of sectors the search circle is divided into for the search pattern.
* Note that Armada can crash if this command is undefined.