ReflectWeapon
Does not require an Ordnance file.
Causes the owner vessel to activate a shield that will reflect Beam or Missile Ordnance directed at it. Wcorbrfr.sod is used by default for the weapon's model animation.
Note that only enemy Missile Ordnance is reflected - friendly or enemy Beam Ordnance is always reflected.
Does not use shotDelay command or hitChance (never misses) ODF commands.
classlabel = "reflectweapon"
Stock ODF Commands
reflectionRatio
Float, Default: 1.0
The fraction of reflected shots (1.0 = 100%).
reflectHitOwnerRatio
Float, Default: 1.0
The fraction of reflected shots that hit the vessel that fired them (1.0 = 100%).
reflectMissile
Boolean, Default: FALSE
If true (1), Missile Ordnance are reflected.
reflectBeam
Boolean, Default: FALSE
If true (1), Beam Ordnance are reflected.