RepairWeapon

Fleet Operations only. Does not require an Ordnance file.

This weapon can remove all timed, non-subsystem disabling effects on a GameObject (i.e. removes the effects of PsionicInsanity, but not those of the PositronicJammer). Such removed effects include all Weapons added as extraWeapons, the SleeperAgent Weapon, RomulanSpy, GravityMine, ComputerOverride and other Ordnances.

The AI or special weapons autonomy will not use this weapon when resource costs are enabled for this weapon.

classlabel = "repairweapon"

Fleet Operations ODF Commands

dilithiumCost

Float, Default: 0.0

Dilithium spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.

metalCost

Float, Default: 0.0

Metal spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.

crewCost

Integer, Default: 0

Crew spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.

latinumCost

Float, Default: 0.0

Tritanium / Latinum spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.

biomatterCost

Float, Default: 0.0

Supply / Biomatter spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.

standbyTime

Float, Default: 0.0

The time the ship is on standby (not commandable) before the effects are removed.

eventFire

Event, Default: Null

The event that is played when the weapon is fired.

eventfire = "BorgRefresh"