RepairWeapon
Fleet Operations only. Does not require an Ordnance file.
This weapon can remove all timed, non-subsystem disabling effects on a GameObject (i.e. removes the effects of PsionicInsanity, but not those of the PositronicJammer). Such removed effects include all Weapons added as extraWeapons, the SleeperAgent Weapon, RomulanSpy, GravityMine, ComputerOverride and other Ordnances.
The AI or special weapons autonomy will not use this weapon when resource costs are enabled for this weapon.
classlabel = "repairweapon"
Fleet Operations ODF Commands
dilithiumCost
Float, Default: 0.0
Dilithium spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.
metalCost
Float, Default: 0.0
Metal spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.
crewCost
Integer, Default: 0
Crew spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.
latinumCost
Float, Default: 0.0
Tritanium / Latinum spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.
biomatterCost
Float, Default: 0.0
Supply / Biomatter spent to use this weapon. Note that the AI may not use weapons with a negative cost. Negative values add to the player's resource pool.
standbyTime
Float, Default: 0.0
The time the ship is on standby (not commandable) before the effects are removed.
eventFire
Event, Default: Null
The event that is played when the weapon is fired.
eventfire = "BorgRefresh"