SleeperAgent
Fleet Operations only. Does not require an Ordnance file.
This weapon plants a spy (indicated in the target's subsystem overview) on a random enemy unit which will reveal sensor data of the targeted unit. When the spy is planted, the player's screen jumps to center on the location of the spy.
Does not respect targetEnemyCraft, targetEnemyBuildings (these are always considered true). Does not obey validTargets.
classlabel = "sleeperagent"
Fleet Operations ODF Commands
duration
Float, Default: 0.0
Duration in seconds for how long the spy is present on an enemy Craft.
eventFire
Event, Default: Null
The event that is played upon triggering the weapon.
dilithiumCost
Float, Default: 0.0
Dilithium spent to use this weapon.
metalCost
Float, Default: 0.0
Metal spent to use this weapon.
crewCost
Integer, Default: 0
Crew spent to use this weapon.
latinumCost
Float, Default: 0.0
Tritanium / Latinum spent to use this weapon.
biomatterCost
Float, Default: 0.0
Supply / Biomatter spent to use this weapon.
ownerGainsXP
Boolean, Default: FALSE
If set to true (1), the owner of the weapon gains the XP worth of the infiltrated vessel as if the owner had destroyed it.