BioPulse

Does not require an Ordnance file. The weapon is toggleable (one click to turn on, one click to turn off).

Allows multiple units to fire a different weapon (the "biopulse") through a single unit as set up via the multiReqClassX, multiReqMinX, and multiReqMaxX base Weapon ODF commands. Note that while Craft are in this multi-weapon configuration, damage taken by one is distributed to all Craft in the configuration (if there are five units and 50 damage is dealt to one unit, the damage is distributed as 10 points to each of the five units).

Note that the Weapon (if special = 1) must have needTarget = 1, otherwise it will not be useable.

Does not use shotDelay or hitChance (never misses) ODF commands.

classlabel = "biopulse"

Stock ODF Commands

formationBehind

Integer, Default: 0

How far ahead the central firing unit is from the charging units.

Note that Armada chooses the firing Craft based on the Craft shipType ODF command. shipType = "B" corresponds to the central firing unit. Using other designations may cause the formation to randomly assign a firer.

formationRadius

Integer, Default: 0

The distance each charging unit involved in the multi-unit weapon is from one another.

Note that Armada chooses the charging Craft based on the Craft shipType ODF command. shipType = "F" corresponds to the charging units. Using other designations may cause the formation to randomly assign a firer.

chargeDelay

Float, Default: 0.0

How long to wait in seconds before the battleships fire in the multi-unit weapon.

mainDelay

Float, Default: 0.0

How long to wait after the supporting units fire in the multi-unit weapon before the maing unit fires the biopulse main weapon.

frigateOrdnance

String, Default: Null

Specifies the ordnance file used for the charged up biopulse shot from the main firing unit. Damage is done by the BioPulse weapon.

frigateOrdnance = "biopulsefrigate"

battleOrdnance

String, Default: Null

Specifies the ordnance file used for the charging shots from the supporting firing units. Damage is done by the BioPulse weapon.

battleOrdnance = "biopulsebattle"

specialEnergyLossRate

Float, Default: 100.0

The amount of special weapons energy it takes to use the weapon each second.

damageRate

Float, Default: 100.0

Indicates the amount of damage dealt per second while this weapon is active. The amount of total damage dealt by the multi-ship weapon increases by an additional damageRate for each supporting unit.