add( odf, player, position )
static function
Adds a new Entity to the world. The new entity can be of any type as defined by an ODF file that was loaded when the game started.
Arguments
| Name | Type | Description |
|---|---|---|
| odf | String | The ODF name for the new entity |
| player | Player | The player the new entity will belong to |
| position | Vector | The world position of the new entity |
Returns
| Type | Description |
|---|---|
| Entity (or derived type) | The newly created Entity, or nil if creation failed |
