ShieldDisruptor
GameObjects hit by the Ordnance have their shield subsystem disabled and shield hitpoints removed for the duration of the effect.
Uses the shotGeometry ODF command. Does not use the sprite ODF command.
SpecialValue determines how long the effect lasts in seconds.
SpecialEnergyCost drains per second.
Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon (or when there is no available target in range of the Weapon).
classlabel = "shield_disruptor"
Stock ODF Commands
lengthScale
Float, Default: 0.0
Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's length is dynamic such that as the target gets closer, the model will compact and vice versa.
radiusScale
Float, Default: 0.0
Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's radius is dynamic such that as the target gets closer, the model's radius will increase and vice versa.