If targetLocation = 1, the ordnance will only fly to the target's last location when the weapon was given the Attack command.
If the Weapon ODF command needTarget = 1, targetLocation should usually be set to 1 (otherwise, the ordnance can get "stuck" on a target unit and fail to spawn its Explosion). If targetLocation = 0 however, the ordnance will lead its target (although if the target abruptly changes direction, so will the ordnance).
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
classlabel = "artillery"
Stock ODF Commands
Float, Default: 100.0
Determines the unmodified radius of the Explosion.
The sprite that is used when the Ordnance detonates upon hitting its target. ***Appears non-functional in Armada II / Fleet Ops.
Modifies the radius of the explosionSprite. ***Appears non-functional in Armada II / Fleet Ops.
String, Default: "xartil" *
Determines which Explosion ODF is used.
* The GameObject defined by objectName is limited to 16 characters. Must be a valid Explosion ODF or the game will crash.