Bullet
Bullet Ordnances are shot from the owner's hardpoints as a discrete projectile, disappearing once they hit the target. The Bullet Ordnance's visuals are not warped as they track a target. These types of ordnance deal their effects at the moment of impact.
- Artillery
- IonStormTorpedo
- Microorganism
- Nanites
- NebulaFlux
- ProbeTorpedo
- PulsePhaser
- RepulsionField
- ShieldHarmonic
- TargetOverride
- TranswarpDrive
classlabel = "bullet"
Does not have any special ODF commands.