This Ordnance spawns additional GameObjects, which can be used to set up a string of effects. If the weapon is coded to hit target GameObjects (and not a location) the ordnance can get stuck on the GameObject and fail to spawn its GameObject.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.

kspecial appears to be immune to damage from mionstm.odf . WHY???

classlabel = "ionstorm_tp"

Stock ODF Commands


String, Default: "mnebula3" *

Determines which GameObject ODF is spawned by this Ordnance. GameObjects are spawned as Team 0 and Perceived Team 0. No .odf extension required.

* The GameObject defined by objectName is limited to 16 characters. Must be defined with a valid GameObject or will cause a crash.