TranswarpDrive

Allows the owner GameObject to jump to a valid location, provided it is not held by a TractorBeam or HoldingBeam. The ordnance cannot miss and does not obey shotSpeed.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

LifeSpan determines how long the GameObject remains at its current location before jumping (as well as the sprite used for the TranswarpDrive). Note that the owner unit can still move from its location after activating TranswarpDrive and before actually jumping.

classlabel = "transwarpdrive"

Stock ODF Commands

initialDistance

Float, Default: 0.0

Distance away from the Craft that the sprite effect appears.

scaleSize

Float, Default: 1.0

Deterines how large the TranswarpDrive sprite effect appears (1.0 = 100%).