GameObjects hit by the Ordnance while within a Nebula are damaged. The AI / Special Weapons Autonomy will only use this ordnance if targets are within a nebula.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

classlabel = "nebulaflux"

Stock ODF Commands


Float, Default: 0.0

The amount of damage dealt to GameObjects within the damage_range inside the Nebula.


Float, ? Default: 0.0

Determines the range in the Nebula over which damage is dealt. The Explosion can also be coded to deal damage, but then it will deal damage outside of the Nebula as well (if the Nebula is too small).

Note that if damage_range is set to zero the Explosion ODF will not be triggered.


String, Default: "wFluxWav"

Indicates the Explosion ODF that is used when the Ordnance hits its target. No .odf extension needed.

Note that if the default ODF is not available and the command is invalid the game will crash.