ProbeTorpedo

The Ordnance can provide line of sight as it goes along its path. If requiring another GameObject as a target, the ProbeTorpedo sprite will become "stuck" on it.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

classlabel = "probetorpedo"

Stock ODF Commands

detectCloak

 

rangeScan

Float, Default: 325.0???

Sets the radius for the line of sight of the ProbeTorpedo.

Note that because the Shroud and Fog of War are revealed in chunks, while rangeScan can be 0.0, a value greater than zero and less than 50.0 is considered to be equal to 50.0 .

periodScan

Float, Default: ~1.0

Determines how often the Shroud and Fog of War are revealed by the ordnance (at the ProbeTorpedo's current location).