ProbeTorpedo
The Ordnance can provide line of sight as it goes along its path. If requiring another GameObject as a target, the ProbeTorpedo sprite will become "stuck" on it.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
classlabel = "probetorpedo"
Stock ODF Commands
detectCloak
rangeScan
Float, Default: 325.0???
Sets the radius for the line of sight of the ProbeTorpedo.
Note that because the Shroud and Fog of War are revealed in chunks, while rangeScan can be 0.0, a value greater than zero and less than 50.0 is considered to be equal to 50.0 .
periodScan
Float, Default: ~1.0
Determines how often the Shroud and Fog of War are revealed by the ordnance (at the ProbeTorpedo's current location).