GameObjects hit by the Ordnance either have their hull hitpoints or special energy removed.

Uses the shotGeometry ODF command. Does not use the sprite ODF command.

classlabel = "micro"

Stock ODF Commands


Integer, Default: 0

Determines the effect of the ordnance:

0 = hull damage
1 = special energy


Float, Default: 0.0

The total amount of hull damage / energy drain done over the the drainTime of the ordnance. Negative values repair / recharge the target. Energy recharge does not stop at 100 percent.


Float, Default: 0.0 *see below

The length of time in seconds it takes for the full damage (drainRate) to be dealt.

*Note, for drainRate to function, drainTime must be larger than 0 .


String, Default: Null

The model that is used to display the effects after impact, while GameObjects are affected by drainTime. No file extension required.