GameObjects hit by the Ordnance are repelled and have their engine subsystems disabled.
Only affects units which have the Craft ODF command is_starbase = 0 . If is_starbase = 1, the Ordnance will only cause the shields of the affected GameObject to glow.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.
SpecialValue determines how long the disable lasts in seconds.
classlabel = "rfield"
Stock ODF Commands
Float, Default: ~10.0
The strength of the repulsion when the ordnance hits the target Craft. The amount that the target is repelled is unrelated to its physics (all targets are repelled equally).
Note that while targets without a valid physicsFile can be hit by the RepulsionField ordnance, they will not be moved.