AntiMatterMine
GameObjects hit by the Ordnance can receive damage.
Uses the shotGeometry ODF command. Does not use the sprite ODF command.
classLabel = "antimine"
No special ODF commands.
GameObjects hit by the Ordnance can receive damage.
Uses the shotGeometry ODF command. Does not use the sprite ODF command.
classLabel = "antimine"
No special ODF commands.