GameObjects hit by the Ordnance have their weapons subsystem disabled.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
SpecialValue determines how long the effect lasts in seconds.
classLabel = "myotron"
Stock ODF Commands
Boolean, Default: FALSE
When set to true (1), the ordnance hits allied vessels. Note that the ordnance does obey all normal Weapon ODF commands.