The owner of the weapon can disable one of its normal weapons when the Ordnance is fired.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
Unknown if this affects: Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.
classLabel = "plasmacannon"
Stock ODF Commands
Integer, Default: Null
Determines which weaponX of the owner GameObject this Ordnance disables. For instance, if the torpedo launcher is weapon1, then disableWeapon = 1 will disable the torpedo launcher.
Float, Default: 30.0
How long the specified weapon is disabled, in seconds.