GameObjects hit by the Ordnance have a random subsystem disabled. Only the shield subsystem is unaffected.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
SpecialValue determines how long the effect lasts in seconds.
Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.
classLabel = "polerontorpedo"
No special ODF commands.