The Explosion uses a texture to display a shockwave. In-game the texture is quadrupled to initially form four concentric rings extending in the Y-axis (3D). As the shockwave expands, the rings begin to fold on the X-axis, toward the original epicenter.
Does not use the DamageBase, damageVariance, damageThreshold, shieldCrewModifier, or hullCrewModifier ODF commands.
classLabel = "omegaexplode"
Stock ODF Commands
Float, Default: ~30.0
The height of the shockwave.
waveHeight = 100.0
Float, Default: 1.0
Determines how far in toward the epicenter the top and bottom edge of the shockwaves extend initially.
0 is perfectly flat along the X-axis and 1 is perfectly horizontal (so that each ring is completely distinct).
topEdgeModifier = 0.95