ShockwaveCannon
The Explosion uses a texture to display a circular shockwave in the X-axis of the map.
classLabel = "shockwavecannon"
Stock ODF Commands
waveArc
Integer???, Default: 90
The width of the arc of the shockwave in degrees. Note that this classlabel is not very stable and waveArc can cause some specific crashes or null effects:
If the number of rays+1 exceeds the waveArc, Armada will crash. If less than two rays are specified, Armada will crash.
Care must be taken with the number of rays being specified: the pattern is not determined, but an increasing number of rays can cause crashes, slowdowns, or cause the ShockwaveCannon to only affect Craft at a specific angle. The frequency of such issues occurs drastically at waveArcs greater than 90 and rays greater than 40.
waveArc = 90 //90 degree shockwave
repulsionForce
Float, Default: 0.0
The speed of imparted velocity on GameObjects that have engine subsystems and Physics files from the shockwave.
Note that damageBase must be greater than 0 for repulsionForce to have an effect.
repulsionForce = 30.0
disableTime
Float, Default: 10.0
The length of time in seconds that the engines are disabled for a GameObject hit by the shockwave.
Note that damageBase must be greater than 0 for repulsionForce to have an effect.
disableTime = 20
