Fleet Operations only. Creates a GameObject which can be used to make modular build options.

classlabel = "buildyard"

Fleet Operations ODF Commands


String, Default: crash

Determines which BuildYard configuration file to use in order to display additional build options when opening up the build menu of this GameObject.

moduleconf = "bor_adaptorCConf.odf"


Integer, Default: 0

Determines what effect is used to remove the BuildYard after the BuildYard constructs a GameObject.

0 = Fragment effect
1 = Disassemble effect
2 = Nothing