Fleet Operations only. Creates a GameObject which can be used to make modular build options.
classlabel = "buildyard"
Fleet Operations ODF Commands
String, Default: crash
Determines which BuildYard configuration file to use in order to display additional build options when opening up the build menu of this GameObject.
moduleconf = "bor_adaptorCConf.odf"
Integer, Default: 0
Determines what effect is used to remove the BuildYard after the BuildYard constructs a GameObject.
0 = Fragment effect
1 = Disassemble effect
2 = Nothing