BorgBore

Takes crew from the target GameObject and adds to the owner GameObject's crew levels, if not full. If the GameObject has a full crew complement, the crew is added to the player's global crew pool. Note that if the Game Setup function "Resource: Lots" is used, crew will not be added to the global crew pool.

Uses the shotGeometry ODF command. Does not use the sprite ODF command.

SpecialEnergyCost drains per second.

SpecialValue determines how many crew are removed per second.

Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.

classLabel = "borgbore"

Stock ODF Commands

attackRange

Float, Default: 0.0

The range (from the owner to the target) at which the BorgBore Ordnance auto-toggles off. This does not have to match the range of the Weapon. Consequently, BorgBore can be first used from the Weapon's range and then shut off at a much further attackRange.

Note that attackRange is also the maximum range to the target where the BorgBore can be toggled on. If a target is further than attackRange (but within the Weapon's range), BorgBore will not be toggled on and the Craft AI is unable to tell the owner to move in to engage the BorgBore.

lengthScale

Float, Default: 0.0

Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's length is dynamic such that as the target gets closer, the model will compact and vice versa.

radiusScale

Float, Default: 0.0

Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's radius is dynamic such that as the target gets closer, the model's radius will increase and vice versa.