Planets hit by the Ordnance gain colonists. The weapon will attempt to continue firing the ColonizingBeam until the number of colonists on the Planet = 1000.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

Can only be used on Planets and can only be used by Colony GameObjects.

classlabel = "colonybm"

Stock ODF Commands


Integer, Default: 100

The number of colonists that will be added to the Planet each time the ordnance hits it. A smaller partySize means that more ColonizingBeam ordnance will be used and vice versa.

Note that a maximum of 1000 colonists will land with a successful colonization. Consequently the partySize determines how quickly the progress bar for colonization proceeds.


Float, Default: 5.0

The length of time in seconds it takes to complete transferAmount to the Planet.

Note that if transferTime is longer than the lifeTime of the ordnance, the ColonizingBeam will send less colonists per shot. The number of colonists sent per shot is determined by the following equation: (lifeTime / transferTime) * transferAmount .