GameObjects hit by the Ordnance have shield hitpoints replenished.

Shield hitpoints are only replenished on allied vessels. If fired at an enemy vessel, this ordnance has no effect.

Does not use the shotGeometry or sprite ODF command (the ordnance itself is always invisible).

classLabel = "fedshieldemitter"

Fleet Operations ODF Commands


Float, Default: 100.0

The amount of shield hitpoints returned, up to 100% of the GameObject's maxShields.