FedShieldEmitter

GameObjects hit by the Ordnance have shield hitpoints replenished.

Does not use the shotGeometry or sprite ODF command (the ordnance itself is always invisible).

classLabel = "fedshieldemitter"

Fleet Operations ODF Commands

shieldAmount

Float, Default: 100.0

The amount of shield hitpoints returned, up to 100% of the GameObject's maxShields.