FedShieldEmitter
GameObjects hit by the Ordnance have shield hitpoints replenished.
Does not use the shotGeometry or sprite ODF command (the ordnance itself is always invisible).
classLabel = "fedshieldemitter"
Fleet Operations ODF Commands
shieldAmount
Float, Default: 100.0
The amount of shield hitpoints returned, up to 100% of the GameObject's maxShields.
