Affected GameObjects take on the appearance of the GameObject which fired the Ordnance. Affected units will fire on friendly GameObjects (unless on green alert) and cannot be ordered to fire upon the Team that used the Ordnance. These units also cannot be group selected unless also selecting a Craft that is not under the ordnance's effects and cannot be point and click selected.

Does not use the shotGeometry or sprite ODF command.

SpecialValue determines how long the effect lasts in seconds.

classlabel = "holoemitter"

No special ODF commands.