MiningBeam
GameObjects hit by the Ordnance have their resources removed as dictated by damageBase and associated commands. Ordnance does not remove health from the targeted GameObjects (damageBase does not have an effect).
Note that a Craft equipped with this Ordnance will not automatically chase nearby targets when the Craft ODF command canAttack = 1.
Note that lifeSpan sets the length of time that the ordnance continues to fire on the target GameObject and does not affect the (hardcoded) shot speed. LifeSpan also interacts with the Resource configuration miningRate ODF command.
Only one MiningBeam may be used at a time on a target.
Uses the shotGeometry ODF command. Does not use the sprite ODF command.
classlabel = "minebm"
Stock ODF Commands
lengthScale
Float, Default: 0.0
Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's length is dynamic such that as the target gets closer, the model will compact and vice versa.
radiusScale
Float, Default: 0.0
Modifies the radius of the model specified in the base Ordnance shotGeometry ODF command by this factor. Note that the model's radius is dynamic such that as the target gets closer, the model's radius will increase and vice versa.