PlasmaOverdrive
Appears to be a modified DeathChant ordnance. The owner GameObject is hit by the Ordnance and has various attributes modified. Hit animations will display on other targets, but the PlasmaOverdrive's effects are self-targeting only. The ordnance never misses.
PlasmaOverdrive is hardcoded to display a single texture on affected units: Wdeathch.tga . Note that if several of this ordnance are triggered after each other, the duration of the texture ends after counting down from the first overlapping effect. Each overlapping ordnance correctly resets the ordnance however, regardless of the texture's much more limited duration.
Does not use the shotGeometry or sprite ODF command.
classlabel = "plasmaoverdrive"
Stock ODF Commands
fireModifier
Float, Default: 1.0
Modifies the rate at which regular and special weapons are fired (1.0 = 100%).
repairModifier
Float, Default: 1.0
Modifies the rate at which subsystems are repaired (1.0 = 100%).
turnModifier
***Appears non-functional in Armada II / Fleet Ops.
damageModifier
Float, Default: 1.0
Modifies the amount of damage regular and special weapons deal to targets (1.0 = 100%)
speedModifier
***Appears non-functional in Armada II / Fleet Ops.
hitModifier
***Appears non-functional in Armada II / Fleet Ops.