GameObjects hit by the Ordnance become impervious to damage as well as causalties incurred from damage taken. The GameObject is still affected by disabling effects and crew killed independently of damageThreshold effects.

Wshldrmd.sod is used by default when a GameObject is hit by the Ordnance.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

Note that lifeSpan modifies the speed of the beam by the following equation: ObservedShotSpeed = ~16200 * [(lifeSpan) ^ (-1)]. Consequently, Remodulation with a lifeSpan of 10 will be four times faster than Remodulation with a lifeSpan of 40. This ordnance does its damage / effects at the end of lifeSpan when hitting a target.

SpecialValue determines how long the effect lasts in seconds.

Note that the Weapon (if special = 1) that fires this Ordnance must have needTarget = 1, otherwise Armada will crash when the AI / Special Weapons Autonomy uses the weapon.

classlabel = "remodulation"

No special ODF commands.