UtritiumBeam

This Ordnance spawns additional GameObjects, which can be used to set up a string of effects. The Ordnance will only fire at the area beneath targets. Note that if targetLocation = 0 for a special weapon (special = 1), then it cannot fire at all.

Note that lifeSpan sets the length of time that the ordnance continues to fire on the target GameObject and does not affect the (hardcoded) shot speed or the gameplay effects of the ordnance. This is a purely visual effect.

Uses the sprite ODF command. Does not use the shotGeometry ODF command.

classlabel = "utribeam"

Stock ODF Commands

objectName

String, Default: "mnebula3" *

Determines which GameObject ODF is spawned by this Ordnance. Craft and UtritiumBall are spawned as the same Team and Perceived Team as the player. No .odf extension required.

* The GameObject defined by objectName is limited to 16 characters. Must be defined with a valid GameObject or will cause a crash.

scaleCount*

Float, Default:

investigate if overwrites the u_ball_obj commands. Doesn't seem to do anything

scaleValue

Float, Default: ~0.30

Modifies the size of the model specified in objectName by this factor.