GameObjects hit by the Ordnance have their engine subsystem disabled.
Note that lifeSpan modifies the speed of the beam by the following equation: ObservedShotSpeed = ~16200 * [(lifeSpan) ^ (-1)]. Consequently, a WarpCoreOverload with a lifeSpan of 10 will be four times faster than a WarpCoreOverload with a lifeSpan of 40. This ordnance does its damage / effects at the end of lifeSpan when hitting a target.
Uses the sprite ODF command. Does not use the shotGeometry ODF command.
SpecialValue determines how long the disable lasts in seconds.
classLabel = "warpcoreoverload"
No special ODF commands.