The map library allows you to query as well as adjust the dimensions of the map from script. This allows for you to reveal new areas of the map when certain events happen in script. Objects that go out of the bounds of the map when the map is reduced in size are moved to the new edge of the map, unless GameObject.forceOntoMap is set to false.
|min||Vector||RW||Minimum coordinate of the map|
|max||Vector||RW||Maximum coordinate of the map|
Functions and Enumerations