Instance Functions
- cloak( )
Cloak the GameObject; will only work if there is a cloaking device available.
- decloak( )
Decloak the GameObject; will only work if there is a cloaking device available
- immediateCloak( )
Cloak the GameObject, skipping the cloaking cycle; will only work if there is a cloaking device installed.
- giveOrder( order, position )
Give a command to a GameObject with a Vector parameter
- giveOrder( order, entity )
Give a command to the GameObject, with an Entity parameter
- giveOrder( order, odf, position )
Give a command to the GameObject with an ODF and position parameter
- giveOrder( order, number )
Give a command to this GameObject using a number as the parameter
- giveOrder( order )
Give an order with no parameter
- addWeapon( odf )
Add an extra weapon to this GameObject